Week 04
主題:選轉Rotate
實作:glRotatef(角度, x, y, z);
主題2:矩陣Matrix
Week 04-1
Step 1:先到 3D圖學 下載05/04的 Example:data 及 win32
Step 2:依上週步驟,將windows.zip及data.zip解壓縮並將data資料夾拉進windows資料夾中
Step 3:打開transformation.exe
Step 4:可以通過點選和改動上面函示數據來觀察object的移動方向
Step 5:完成!
Week 04-2
Step 1:先開啟CodeBlock 並import GLUT project
Step 2:將下列程式碼複製到project中
Step 3:觀察圖形與先前變化,完成!
Week 04-2.2
Step 1:先開啟CodeBlock 並import GLUT project
Step 2:將下列程式碼複製到project中
程式碼:
#include<GL/glut.h>
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void myLight()
{
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char *argv[])
{
glutInit(&argc , argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");
myLight();
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
Step 3:觀察圖案的不同之處,完成!
Week 04-3.2
Step 1:開啟CodeBlock並import GLUT project
Step 2:將下列程式碼複製到project中
程式碼:
#include<GL/glut.h>
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0);
glRotatef(angle,0,1,0);
glColor3f(0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();
glRotatef(angle,0,1,0);
glTranslatef(0.5,0,0);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char *argv[])
{
glutInit(&argc , argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE |GL_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
Step 3:觀察圖形,完成!








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