Week04
step01-1
到https://jsyeh.org/3dcg10,下載windows.zip and data.zip
-windows.zip 解壓縮 下載 \windows\Transformation.exe
-data.zip 解壓縮 下載\windows\data\有3D模型
開始執行Transformation.exe,觀察汽車的轉法,使用右手來理解(安倍右手)。姆指是動軸,其餘的是轉動的方向。
step01-2
了解旋轉軸為Y軸時是怎麼轉的,再去了解旋轉軸為X軸是怎麼轉的。最後是Z軸怎麼轉。以右手為座標系統,Z軸是用右手4指,本來向著X軸,掃向Y軸後,Z軸的方向
如果為奇怪的旋轉軸,老師以吃鹽酥雞十,用竹籤去插鹽酥雞。
step02-1
CodeBlocks-File_New_Project,GLUT專案,檔名為week04-1 rotate
開啟上周的blog複製茶壺的程式碼
#include <GL/glut.h>
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char* argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMainLoop();
}
撰寫程式碼,使得茶壺會轉動
#include <GL/glut.h>
float angle =0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char* argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
step02-2
CodeBlocks-File_New_Project,GLUT專案,檔名為week04-2_rotate_light
先貼上week04-1 rotate,再從177行裡找light找到2大段,並貼上
#include <GL/glut.h>
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void myLight()
{
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
return EXIT_SUCCESS;
}
float angle =0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char* argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
step03-3
把茶壺加入3行程式碼使茶壺變色
#include <GL/glut.h>
float angle =0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0);
glRotatef(angle,0,1,0);
glColor3f(0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char* argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
step03-4
撰寫新的茶壺(黃色),並能旋轉至左側
#include <GL/glut.h>
float angle =0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0);
glRotatef(angle,0,1,0);
glColor3f(0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();
glRotatef(angle,0,1,0);
glTranslatef(0.5,0,0);
glColor3f(1,1,0);
glTranslatef(0,0.5,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char* argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
Step04-1
上傳git
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