2023年3月9日 星期四

week04 旋轉Rotation

week04 旋轉Rotation

第一堂課

前往https://jsyeh.org/3dcg10/
下載Win32,Deta
並各自解壓縮







點選Transformation 是玩裡面的旋轉功能(Rotation)  =>會用到安培右手

Y軸
X軸
Z軸


座標變成(1,1,0)


第二堂課

開一個新的GLUT專案  Week04 GLUT_Rotation



複製貼上之前的10行程式碼,然後加入新的
#include <GL/glut.h>
float angle = 0;
void display()
{

 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
 glPushMatrix();
 glRotatef(angle, 0, 1, 0);
 glutSolidTeapot( 0.3 );
 glPopMatrix();
 glutSwapBuffers();
 angle++;

}
int main(int argc, char* argv[])
{

  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
  glutCreateWindow("week03");
  glutDisplayFunc(display);
  glutIdleFunc(display);
  glutMainLoop();

}



會出現旋轉茶壺



week04-2
將04-1的程式碼複製貼上,再加入剛剛複製的程式碼
#include <GL/glut.h>
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

void myLight()
{
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}
float angle = 0;
void display()
{

 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
 glPushMatrix();
 glRotatef(angle, 0, 1, 0);
 glutSolidTeapot( 0.3 );
 glPopMatrix();
 glutSwapBuffers();
 angle++;

}
int main(int argc, char* argv[])
{

  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
  glutCreateWindow("week04");
  myLight();
  glutDisplayFunc(display);
  glutIdleFunc(display);
  glutMainLoop();

}

會得到有光的旋轉茶壺



第三堂課

前往https://jsyeh.org/3dcg10/
下載Source

如何判斷公轉,自轉  =>口訣:"左耳靠左肩"


Week04-3 rotate_translate
旋轉的藍色茶壺
複製04-1的程式碼並加入glColor3f(0,0,1);




完整的程式碼
#include <GL/glut.h>
float angle = 0;
void display()
{

 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
 glPushMatrix();
 glRotatef(angle, 0, 1, 0);
 glutSolidTeapot( 0.3 );
 glPopMatrix();
 glutSwapBuffers();
 angle++;

}
int main(int argc, char* argv[])
{

  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
  glutCreateWindow("week03");
  glutDisplayFunc(display);
  glutIdleFunc(display);
  glutMainLoop();

}






藍色和黃色茶壺一起旋轉
#include <GL/glut.h>
float angle = 0;
void display()
{

 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
 glPushMatrix();
 glTranslatef(0.5, 0, 0);
 glRotatef(angle, 0, 1, 0);
 glColor3f(0,0,1);
 glutSolidTeapot( 0.3 );


 glPushMatrix();
 glRotatef(angle, 0, 1, 0);
 glTranslatef(0.5, 0, 0);
 glColor3f(1,1,0);
 glTranslatef(0, 0.5, 0);
 glutSolidTeapot( 0.3 );

 glPopMatrix();



 glutSwapBuffers();
 angle++;

}
int main(int argc, char* argv[])
{

  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
  glutCreateWindow("week03");
  glutDisplayFunc(display);
  glutIdleFunc(display);
  glutMainLoop();

}








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