2023年3月9日 星期四

想不到week04_旋轉

 week04

step01-1

先進入此網站https://jsyeh.org/3dcg10/
再下載


解壓縮他們date丟進window裡打開Transformation.exe

利用旋轉改變方向


step01-2

改變x軸,y,z軸為0

改變z軸,x,y軸為0

step01-3 

同時改變x,y軸 z軸為0


step02-1

開啟新的專案
step02-2
複製上週的程式加入幾行
#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
        glPushMatrix();
        glRotatef(angle,0,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
    angle++;
}
int main(int argc, char *argv[])
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");

    glutDisplayFunc(display);
    glutIdleFunc(display);
 glutMainLoop();
}


step02-3
利用打光和3D
複製上面程式 再加給好幾行
#include <GL/glut.h>
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

void myLight()
{
     glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
        glPushMatrix();
        glRotatef(angle,0,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
    angle++;
}
int main(int argc, char *argv[])
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");

myLight();
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();


}


step03-1

打開Transformation.exe
先點右鍵改變旋轉跟位移的程式使rotate在上方最後再改變數值



step03-2

複製week04-1的程式再加一些(紅色)
#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
        glPushMatrix();
        glTranslatef(0.5,0,0);
        glRotatef(angle,0,1,0);
        glColor3f(0,0,1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
    angle++;
}
int main(int argc, char *argv[])
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");

    glutDisplayFunc(display);
    glutIdleFunc(display);
 glutMainLoop();
}


step03-3
跟上面一樣只是旋轉跟位移對調(紅色)再改顏色(藍色)跟位移(綠色)
#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(0.5,0,0);
        glRotatef(angle,0,1,0);
        glColor3f(0,0,1);
        glutSolidTeapot(0.3);
    glPopMatrix();

    glPushMatrix();
        glRotatef(angle,0,1,0);
        glTranslatef(0.5,0,0);
        glColor3f(1,1,0);
        glTranslated(0,0.5,0);
        glutSolidTeapot(0.3);
    glPopMatrix();


    glutSwapBuffers();
    angle++;
}
int main(int argc, char *argv[])
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");

    glutDisplayFunc(display);
    glutIdleFunc(display);
 glutMainLoop();
}


最後上傳github





 

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