step01-1
#include <GL/glut.h>
float angle = 0;
void myCube()
{
glPushMatrix();///簡化程式
glScalef(0.5, 0.2, 0.2);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1, 1, 1);
glutSolidCube(1);
glPushMatrix();
glTranslatef(0.5, 0.5, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
glColor3f(0, 1, 0);
myCube();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5, 0.5, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
glColor3f(0, 1, 0);
myCube();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
step01-2
修改一下程式碼 變掛著旋轉的茶壺
step02-1
開啟新的專案,專案名稱week06-2_TRT_robot3_hierarchy
複製step01-2的程式碼,修改為一個小長方形方塊
加入旋轉
增加方塊,形成手臂
#include <GL/glut.h>
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidSphere(0.01, 30, 30);
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube();
glPushMatrix();
glTranslatef(-0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
新增一個新專案week06-4_TRT_robot5_mouse_motion_angle
#include <GL/glut.h>
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidSphere(0.01, 30, 30);
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.25, 0, 0);
glRotatef(-angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube();
glPushMatrix();
glTranslatef(-0.25, 0, 0);
glRotatef(-angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
angle = x;
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
step03-2 練習OpenGL圖學期中考-模擬練習








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