2023年3月30日 星期四

於week07

 week07

貼圖 Texture


下載老師給的範例
到老師的網頁 https://jsyeh.org/3dcg10/ 下載 win32 和data
解壓縮win32 和 data
將data放入window
打開 Transformation.exe

改變GlColor4f 會變色

改變glVertex3f 會改變頂點
改變glTexCoord2f會改變貼圖座標


OpenCV


安裝OpenCV (不要勾選原本的 勾第二個)

Compiler的目錄  C:\OpenCV2.1\include


Linker的目錄 C:\OpenCV2.1\lib


Linker Setting 要加入 cv210 cxcore210 highgui210


設定好即可開始打程式


開新的Empty file
存檔在桌面
找一張圖放桌面取名image.jpg

貼上貼紙

week07-1


#include <opencv/highgui.h>
int main(){
    IplImage * img = cvLoadImage("image.jpg");
    cvShowImage("week07", img);
    cvWaitKey(0);
}





有圖案的茶壺

week07-2

*去gist.github.com/jsyeh複製mytexture_sample.cpp
找一張jpg圖放入freeglut\bin
開啟GLUT
並貼上


#include <opencv/highgui.h> 
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename); 
    cvCvtColor(img,img, CV_BGR2RGB); 
    glEnable(GL_TEXTURE_2D); 
    GLuint id; 
    glGenTextures(1, &id); 
    glBindTexture(GL_TEXTURE_2D, id); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week07 texture");

    glutDisplayFunc(display);
    myTexture("earth.jpg");

    glutMainLoop();
}



地球旋轉

week07-3

#include <opencv/highgui.h> 
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename); 
    cvCvtColor(img,img, CV_BGR2RGB); 
    glEnable(GL_TEXTURE_2D); 
    GLuint id; 
    glGenTextures(1, &id); 
    glBindTexture(GL_TEXTURE_2D, id); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glBegin(GL_POLYGON);
        glTexCoord2f(0, 0);glVertex2f(-1, +1);
        glTexCoord2f(1, 0);glVertex2f(+1, +1);
        glTexCoord2f(1, 1);glVertex2f(+1, -1);
        glTexCoord2f(0, 1);glVertex2f(-1, -1);
    glEnd();
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week09 texture");

    glutDisplayFunc(display);
    myTexture("earth.jpg");

    glutMainLoop();
}




旋轉地球

week07-4

去gist.github.com/jsyeh複製myEarth.cpp


#include <opencv/highgui.h> 
#include <opencv/cv.h>
#include <GL/glut.h>
GLUquadric * sphere = NULL;
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename); 
    cvCvtColor(img,img, CV_BGR2RGB); 
    glEnable(GL_TEXTURE_2D); 
    GLuint id; 
    glGenTextures(1, &id); 
    glBindTexture(GL_TEXTURE_2D, id); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0,-1,0);
        glRotatef(90, 1,0,0);
        gluQuadricTexture(sphere, 1);
        gluSphere(sphere, 1, 30, 30);///glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
    angle++;
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10 texture background");

    glutIdleFunc(display);
    glutDisplayFunc(display);
    myTexture("myEarth.jpg");
    sphere = gluNewQuadric();
    glEnable(GL_DEPTH_TEST);

    glutMainLoop();
}



如何github


1. 開啟 Git Bash

2. cd desktop 進入桌面
    git clone https://github.com/jsyeh/2021cce2 把雲端複製下來
    cd 2021cce2 進入你的目錄

3. 把你的 桌面\2021cce2 裡面, 放好你本週的程式 ex. week06 裡面有今天的程式

4. 先把你放好的程式,加入 git 的帳冊
git status (看到紅紅的檔案)

git add .

git status (看到綠綠的檔案)


5. 你要 commit 它
git config --global user.email jsyeh@mail.mcu.edu.tw
git config --global user.name jsyeh

git commit -m "add week06" 

6. git push 推送上雲端












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