2023年4月27日 星期四

Cid week11

  Step01

開新Glut專案,用ctrl在程式碼搜尋key

程式碼

#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT||GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard(unsigned char key, int x,int y)
{
    if(key == 27)exit(1234);
}
int main(int argc,char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week11");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard );
    glutMainLoop();
}
Step01-2
利用程式播放老師傳的do-re-mi


程式碼

播放按鍵  檔案路徑

#include <GL/glut.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT||GL_DEPTH_BUFFER_BIT);

    glutSolidTeapot(0.3);

    glutSwapBuffers();

}

void keyboard(unsigned char key, int x,int y)

{

    if(key == '1')PlaySound("C:\\Users\\Administrator\\Desktop\\do-re-mi\\do.wav",NULL,SND_ASYNC);

    if(key == '2')PlaySound("C:\\Users\\Administrator\\Desktop\\do-re-mi\\re.wav",NULL,SND_ASYNC);

    if(key == '3')PlaySound("C:\\Users\\Administrator\\Desktop\\do-re-mi\\mi.wav",NULL,SND_ASYNC);

    if(key == '4')PlaySound("C:\\Users\\Administrator\\Desktop\\do-re-mi\\fa.wav",NULL,SND_ASYNC);

    if(key == '5')PlaySound("C:\\Users\\Administrator\\Desktop\\do-re-mi\\so.wav",NULL,SND_ASYNC);

}

int main(int argc,char** argv)

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutCreateWindow("week11");


    glutDisplayFunc(display);

    glutKeyboardFunc(keyboard);

    glutMainLoop();

}

Step02

用Hello World播放音檔,要設定codeblocks的setting→compiler→Linker setting加入winmm




程式碼

不用A

#include <windows.h>

#include <stdio.h>

int main()

{

    PlaySound("C:\\Users\\Administrator\\Desktop\\do-re-mi\\do.wav",NULL,SND_SYNC);

    PlaySound("C:\\Users\\Administrator\\Desktop\\do-re-mi\\re.wav",NULL,SND_SYNC);

    PlaySound("C:\\Users\\Administrator\\Desktop\\do-re-mi\\mi.wav",NULL,SND_SYNC);

    PlaySound("C:\\Users\\Administrator\\Desktop\\do-re-mi\\fa.wav",NULL,SND_SYNC);

    PlaySound("C:\\Users\\Administrator\\Desktop\\do-re-mi\\so.wav",NULL,SND_SYNC);

    printf("Hello World\n");

}

Step02-2

使用相對路徑播放



程式碼

#include <windows.h> 

#include <stdio.h>

int main()

{

    PlaySound("do-re-mi/do.wav",NULL, SND_SYNC);

    printf("Hello World\n");

}

Step02-3

開新專案播放鈴芽之旅的主題曲



程式碼

需要加的程式碼

#ifdef __APPLE__

#include <GLUT/glut.h>

#else

#include <GL/glut.h>

#endif


#include <stdlib.h>


static int slices = 16;

static int stacks = 16;


/* GLUT callback Handlers */


static void resize(int width, int height)

{

    const float ar = (float) width / (float) height;


    glViewport(0, 0, width, height);

    glMatrixMode(GL_PROJECTION);

    glLoadIdentity();

    glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);


    glMatrixMode(GL_MODELVIEW);

    glLoadIdentity() ;

}


static void display(void)

{

    const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;

    const double a = t*90.0;


    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glColor3d(1,0,0);


    glPushMatrix();

        glTranslated(-2.4,1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutSolidSphere(1,slices,stacks);

    glPopMatrix();


    glPushMatrix();

        glTranslated(0,1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutSolidCone(1,1,slices,stacks);

    glPopMatrix();


    glPushMatrix();

        glTranslated(2.4,1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutSolidTorus(0.2,0.8,slices,stacks);

    glPopMatrix();


    glPushMatrix();

        glTranslated(-2.4,-1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutWireSphere(1,slices,stacks);

    glPopMatrix();


    glPushMatrix();

        glTranslated(0,-1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutWireCone(1,1,slices,stacks);

    glPopMatrix();


    glPushMatrix();

        glTranslated(2.4,-1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutWireTorus(0.2,0.8,slices,stacks);

    glPopMatrix();


    glutSwapBuffers();

}



static void key(unsigned char key, int x, int y)

{

    switch (key)

    {

        case 27 :

        case 'q':

            exit(0);

            break;


        case '+':

            slices++;

            stacks++;

            break;


        case '-':

            if (slices>3 && stacks>3)

            {

                slices--;

                stacks--;

            }

            break;

    }


    glutPostRedisplay();

}


static void idle(void)

{

    glutPostRedisplay();

}


const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };

const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };


const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };

const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };

const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat high_shininess[] = { 100.0f };


/* Program entry point */

#include "CMP3_MCI.h"

CMP3_MCI myMP3;

int main(int argc, char *argv[])

{

    char filename[]="C:/Users/Administrator/Desktop/do-re-mi/suzume.mp3";

    myMP3.Load(filename);

    myMP3.Play();

    glutInit(&argc, argv);

    glutInitWindowSize(640,480);

    glutInitWindowPosition(10,10);

    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);


    glutCreateWindow("GLUT Shapes");


    glutReshapeFunc(resize);

    glutDisplayFunc(display);

    glutKeyboardFunc(key);

    glutIdleFunc(idle);


    glClearColor(1,1,1,1);

    glEnable(GL_CULL_FACE);

    glCullFace(GL_BACK);


    glEnable(GL_DEPTH_TEST);

    glDepthFunc(GL_LESS);


    glEnable(GL_LIGHT0);

    glEnable(GL_NORMALIZE);

    glEnable(GL_COLOR_MATERIAL);

    glEnable(GL_LIGHTING);


    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);

    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);

    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);

    glLightfv(GL_LIGHT0, GL_POSITION, light_position);


    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);

    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);

    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);

    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);


    glutMainLoop();


    return EXIT_SUCCESS;

}

Step03-1

開啟Codeblocks的Project設定的build targets更改執行目錄將Execution working dir內改成.,並把freeglut裡的bin的freeglut.dll複製到專案內,也把音樂檔拉到專案內

程式碼

把兩行程式碼註解 增加相對路徑

#ifdef __APPLE__

#include <GLUT/glut.h>

#else

#include <GL/glut.h>

#endif


#include <stdlib.h>


static int slices = 16;

static int stacks = 16;


/* GLUT callback Handlers */


static void resize(int width, int height)

{

    const float ar = (float) width / (float) height;


    glViewport(0, 0, width, height);

    glMatrixMode(GL_PROJECTION);

    glLoadIdentity();

    glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);


    glMatrixMode(GL_MODELVIEW);

    glLoadIdentity() ;

}


static void display(void)

{

    const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;

    const double a = t*90.0;


    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glColor3d(1,0,0);


    glPushMatrix();

        glTranslated(-2.4,1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutSolidSphere(1,slices,stacks);

    glPopMatrix();


    glPushMatrix();

        glTranslated(0,1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutSolidCone(1,1,slices,stacks);

    glPopMatrix();


    glPushMatrix();

        glTranslated(2.4,1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutSolidTorus(0.2,0.8,slices,stacks);

    glPopMatrix();


    glPushMatrix();

        glTranslated(-2.4,-1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutWireSphere(1,slices,stacks);

    glPopMatrix();


    glPushMatrix();

        glTranslated(0,-1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutWireCone(1,1,slices,stacks);

    glPopMatrix();


    glPushMatrix();

        glTranslated(2.4,-1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutWireTorus(0.2,0.8,slices,stacks);

    glPopMatrix();


    glutSwapBuffers();

}



static void key(unsigned char key, int x, int y)

{

    switch (key)

    {

        case 27 :

        case 'q':

            exit(0);

            break;


        case '+':

            slices++;

            stacks++;

            break;


        case '-':

            if (slices>3 && stacks>3)

            {

                slices--;

                stacks--;

            }

            break;

    }


    glutPostRedisplay();

}


static void idle(void)

{

    glutPostRedisplay();

}


const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };

const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };


const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };

const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };

const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat high_shininess[] = { 100.0f };


/* Program entry point */

#include "CMP3_MCI.h"

CMP3_MCI myMP3;

int main(int argc, char *argv[])

{

    //char filename[]="C:/Users/Administrator/Desktop/do-re-mi/suzume.mp3";

    //myMP3.Load(filename);

    myMP3.Load("suzume.mp3");

    myMP3.Play();

    glutInit(&argc, argv);

    glutInitWindowSize(640,480);

    glutInitWindowPosition(10,10);

    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);


    glutCreateWindow("GLUT Shapes");


    glutReshapeFunc(resize);

    glutDisplayFunc(display);

    glutKeyboardFunc(key);

    glutIdleFunc(idle);


    glClearColor(1,1,1,1);

    glEnable(GL_CULL_FACE);

    glCullFace(GL_BACK);


    glEnable(GL_DEPTH_TEST);

    glDepthFunc(GL_LESS);


    glEnable(GL_LIGHT0);

    glEnable(GL_NORMALIZE);

    glEnable(GL_COLOR_MATERIAL);

    glEnable(GL_LIGHTING);


    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);

    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);

    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);

    glLightfv(GL_LIGHT0, GL_POSITION, light_position);


    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);

    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);

    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);

    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);


    glutMainLoop();


    return EXIT_SUCCESS;

}

Step03-2

更改github的設定,把gitignore用Notepad++開啟,並把# *.dll這行註解掉,讓他可以存取dill檔,

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