2023年4月20日 星期四

Fafa的奇妙冒險

 Week 10

Week10-2

Step 1:先去 3D圖學 下載 sourcedatawin32,並解壓縮各檔案

Step 2:開啟 CodeBlock,開啟 Setting-Compiler,先到Search directories點 Add,並輸
入:C:\OpenCV2.1\include。接著到Search directories-Linker,輸入:C:\OpenCV2.1\lib。
最後到Linker settings分別增加:cv210、cxcore210、highgui210
結果如下圖:









Step 3:先建立一個GLUT檔案,並複製上周的鋼彈程式碼

程式碼:
#include <GL/glut.h>
#include "glm.h"
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename);
    cvCvtColor(img,img, CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    GLuint id;
    glGenTextures(1, &id);
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
GLMmodel * pmodel = NULL;
    void display()
    {
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
        if(pmodel ==NULL){
                          pmodel = glmReadOBJ("Gundam.obj");
                          glmUnitize(pmodel);
                          glmFacetNormals(pmodel);
                          glmVertexNormals(pmodel,90);
    }
    glmDraw(pmodel,GLM_SMOOTH|GLM_MATERIAL|GLM_TEXTURE);
        glutSwapBuffers();


          }

         int main(int argc, char *argv[])

        {

                glutInit(&argc, argv);

                glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);


                glutCreateWindow("week08");

                myTexture("Diffuse.jpg");
                glutDisplayFunc(display);

                glutMainLoop();

         }

Step 4:source資料夾中,將glm.c改成glm.cpp,並將glm.cpp和glm.h複製到程式檔的資料夾中





Step 5:把Gumdan.mtl和Gumdan.obj複製進freeglut/bin/














Step 6:將Gumdan資料夾中的Diffuse.jpg以小畫家開啟,並旋轉180度


(最後要記得儲存)








Step 7:在CodeBlock中,將glm.cpp加入檔案中:





Step 8:執行檔案,完成!


Week 10-3

Step 1:開啟CodeBlock並開啟GLUT project


Step 2:將下列程式碼複製貼上進GLUT project


程式碼:

#include <GL/glut.h>
#include "glm.h"
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename);
    cvCvtColor(img,img, CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    GLuint id;
    glGenTextures(1, &id);
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
GLMmodel * pmodel = NULL;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(pmodel ==NULL){
        pmodel = glmReadOBJ("Gundam.obj");
        glmUnitize(pmodel);
        glmFacetNormals(pmodel);
        glmVertexNormals(pmodel,90);
    }
    glmDraw(pmodel,GLM_SMOOTH|GLM_MATERIAL|GLM_TEXTURE);
    glutSwapBuffers();
}

int main(int argc, char *argv[])
{

    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10");
    myTexture("Diffuse.jpg");
    glEnable(GL_DEPTH_TEST);\\\前後顛倒
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}

Week 10-3.2


Step 1:打開Maya,並將模型的各部位分別Export

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