2023年4月20日 星期四

week10 UC

 step01-1

先去把github的整個倉庫備份下來之後再Codeblocks裡開起week08-2_glm_model_Texture.cbp

複製到main

#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename);
    cvCvtColor(img,img, CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    GLuint id;
    glGenTextures(1, &id);
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
#include <GL/glut.h>
#include "glm.h"
GLMmodel * pmodel = NULL;
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(pmodel==NULL)
    {
        pmodel = glmReadOBJ("Gundam.obj");
        glmUnitize(pmodel);
        glmFacetNormals(pmodel);
        glmVertexNormals(pmodel,90);
    }
    glPushMatrix();
        glRotatef(angle,0,1,0);
        glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL | GLM_TEXTURE);
    glPopMatrix();
    angle++;
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week10");

    myTexture("Diffuse.jpg");
    glEnable(GL_DEPTH_TEST);
    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();

}









還要下載OpenCV並設定三步驟
















將CodeBlocks重開後把第八周的程式碼,glm.cpp,glm.h都丟到第十周










在第十周右鍵 Add files添加glm.cpp

要記的翻轉圖片(開啟小畫家照片垂直翻轉)









step03-1 儲存修改位置











把剛剛的檔案轉過來




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