step01-1
先去把github的整個倉庫備份下來之後再Codeblocks裡開起week08-2_glm_model_Texture.cbp
複製到main
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
#include <GL/glut.h>
#include "glm.h"
GLMmodel * pmodel = NULL;
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(pmodel==NULL)
{
pmodel = glmReadOBJ("Gundam.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel,90);
}
glPushMatrix();
glRotatef(angle,0,1,0);
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL | GLM_TEXTURE);
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10");
myTexture("Diffuse.jpg");
glEnable(GL_DEPTH_TEST);
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
還要下載OpenCV並設定三步驟
將CodeBlocks重開後把第八周的程式碼,glm.cpp,glm.h都丟到第十周
在第十周右鍵 Add files添加glm.cpp
要記的翻轉圖片(開啟小畫家照片垂直翻轉)
step03-1 儲存修改位置
把剛剛的檔案轉過來









沒有留言:
張貼留言