2023年5月25日 星期四

10160305賴奕廷week14

 

*Step01:

CodeBlocks開新GLUT專案(用上週的資料夾)

複製茶壺程式碼


#include <GL/glut.h>
void display()
{
    glutSolidTeapot(0.3);
    glutSwapBuffers();  //交換顯示
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);  //設定顯示模式
    glutCreateWindow("week03");  //視窗名稱
    glutDisplayFunc(display);  //顯示的函式
    glutMainLoop();  //主要迴圈最後
}

*Step02:自動轉的茶壺




#include <GL/glut.h>
float angle=0;
void timer(int t)
{
    glutTimerFunc(500,timer,t+1);
    angle+=90;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();  //交換顯示
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);  //設定顯示模式
    glutCreateWindow("week14");  //視窗名稱

    glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);  //顯示的函式

    glutMainLoop();  //主要迴圈最後
}

*Step03:按鍵轉茶壺




#include <GL/glut.h>
float angle=0;
void timer(int t)
{
    glutTimerFunc(33,timer,t+1);
    angle+=3;
    glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
    glutTimerFunc(0,timer,0);
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();  //交換顯示
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);  //設定顯示模式
    glutCreateWindow("week14");  //視窗名稱

    glutKeyboardFunc(keyboard);
    //glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);  //顯示的函式

    glutMainLoop();  //主要迴圈最後
}

*Step04:使用Excel計算角度


*Step05:計算角度並用滑鼠控制茶壺旋轉



#include <stdio.h>///要檔案的Input/Output
#include <GL/glut.h>

#include "glm.h"///week13_step02-2
///再把glm.cpp 在左邊 Add files 加進去
GLMmodel * head = NULL;///week13_step02-2
GLMmodel * body = NULL;///week13_step02-2
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;

//int show[4] = {1,0,0,0}; week13_step03-1
int show[4] = {1,1,1,1};///week14_step03-1
int ID=2;///week14_step03-1 設定關節 ID
float teapotX=0,teapotY=0;
FILE * fout = NULL; ///step02-1
FILE * fin = NULL; ///step02-1

void keyboard(unsigned char key,int x,int y)
{
    if(key=='0') ID=0; ///week14_step03-1  //show[0] = ! show[0]; week13
    if(key=='1') ID=1; ///week14_step03-1  //show[1] = ! show[1]; week13
    if(key=='2') ID=2; ///week14_step03-1  //show[2] = ! show[2]; week13
    if(key=='3') ID=3; ///week14_step03-1  //show[3] = ! show[3]; week13
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(head==NULL)
    {
        head = glmReadOBJ("model/head.obj");///week13_step02-2
        body = glmReadOBJ("model/body.obj");
        uparmR = glmReadOBJ("model/uparmR.obj");
        lowarmR = glmReadOBJ("model/lowarmR.obj");
        ///glmUnitize(head);///week13_step02-2 之後改
    }
    glPushMatrix();
        glScalef(0.3,0.3,0.3);///week13_step02-3
        glPushMatrix();///week13_step03-2
            glTranslatef(teapotX,teapotY,0);///week13_step03-2

            if(ID==0) glColor3f(1,0,0); ///week14_step03-1
            else glColor3f(1,1,1); ///week14_step03-1
            if(show[0]) glmDraw(head,GLM_MATERIAL);///week13_step02-3
        glPopMatrix();///week13_step03-2

        if(ID==1) glColor3f(1,0,0); ///week14_step03-1
        else glColor3f(1,1,1); ///week14_step03-1
        if(show[1]) glmDraw(body,GLM_MATERIAL);///week13_step02-2

        if(ID==2) glColor3f(1,0,0); ///week14_step03-1
        else glColor3f(1,1,1); ///week14_step03-1
        if(show[2]) glmDraw(uparmR,GLM_MATERIAL);///week13_step02-3

        if(ID==3) glColor3f(1,0,0); ///week14_step03-1
        else glColor3f(1,1,1); ///week14_step03-1
        if(show[3]) glmDraw(lowarmR,GLM_MATERIAL);///week13_step02-3
    glPopMatrix();
    glutSwapBuffers();
}
int oldX=0, oldY=0;///week13_step03-2
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)
    {
        oldX = x;
        oldY = y;
    }
}
void motion(int x,int y)
{
    teapotX += (x - oldX)/150.0;
    teapotY -= (y - oldY)/150.0;
    oldX = x;
    oldY = y;
    glutPostRedisplay();
}

int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week13");

    glutMotionFunc(motion);///week13_step03-2
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();
}

*Step06:鍵盤操控模型變色區域




#include <stdio.h>///要檔案的Input/Output
#include <GL/glut.h>

#include "glm.h"///week13_step02-2
///再把glm.cpp 在左邊 Add files 加進去
GLMmodel * head = NULL;///week13_step02-2
GLMmodel * body = NULL;///week13_step02-2
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;

//int show[4] = {1,0,0,0}; week13_step03-1
int show[4] = {1,1,1,1};///week14_step03-1
int ID=2;///week14_step03-1 設定關節 ID
float teapotX=0,teapotY=0,angle=0;
FILE * fout = NULL; ///step02-1
FILE * fin = NULL; ///step02-1

void keyboard(unsigned char key,int x,int y)
{
    if(key=='0') ID=0; ///week14_step03-1  //show[0] = ! show[0]; week13
    if(key=='1') ID=1; ///week14_step03-1  //show[1] = ! show[1]; week13
    if(key=='2') ID=2; ///week14_step03-1  //show[2] = ! show[2]; week13
    if(key=='3') ID=3; ///week14_step03-1  //show[3] = ! show[3]; week13
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(head==NULL)
    {
        head = glmReadOBJ("model/head.obj");///week13_step02-2
        body = glmReadOBJ("model/body.obj");
        uparmR = glmReadOBJ("model/uparmR.obj");
        lowarmR = glmReadOBJ("model/lowarmR.obj");
        ///glmUnitize(head);///week13_step02-2 之後改
    }
    glPushMatrix();
        glScalef(0.3,0.3,0.3);///week13_step02-3
        glPushMatrix();///week13_step03-2
            //glTranslatef(teapotX,teapotY,0);///week13_step03-2

            if(ID==0) glColor3f(1,0,0); ///week14_step03-1
            else glColor3f(1,1,1); ///week14_step03-1
            if(show[0]) glmDraw(head,GLM_MATERIAL);///week13_step02-3
        glPopMatrix();///week13_step03-2

        if(ID==1) glColor3f(1,0,0); ///week14_step03-1
        else glColor3f(1,1,1); ///week14_step03-1
        if(show[1]) glmDraw(body,GLM_MATERIAL);///week13_step02-2

        glPushMatrix(); ///week14_step03-2
            ///glTranslatef(teapotX,teapotY,0);  ///week14_step03-2 要設定 TRT
            glTranslatef(-1.360000, +0.360000, 0); ///week14_step03-2
            glRotatef(angle,0,0,1); ///week14_step03-2
            glTranslatef(1.360000, -0.360000, 0); ///week14_step03-2

            if(ID==2) glColor3f(1,0,0); ///week14_step03-1
            else glColor3f(1,1,1); ///week14_step03-1
            if(show[2]) glmDraw(uparmR,GLM_MATERIAL);///week13_step02-3

            glPushMatrix(); ///week14_step03-2
                    ///glTranslatef(teapotX,teapotY,0);  ///week14_step03-2 要設定 TRT
                glTranslatef(-1.959999, +0.080000, 0); ///week14_step03-2
                glRotatef(angle,0,0,1); ///week14_step03-2
                glTranslatef(1.959999, -0.080000, 0); ///week14_step03-2

                if(ID==3) glColor3f(1,0,0); ///week14_step03-1
                else glColor3f(1,1,1); ///week14_step03-1
                if(show[3]) glmDraw(lowarmR,GLM_MATERIAL);///week13_step02-3
            glPopMatrix();
        glPopMatrix();

    glPopMatrix();
    glColor3f(0,1,0); ///week14_step03-2 綠色的
    glutSolidTeapot(0.02); ///week14_step03-2
    glutSwapBuffers();
}
int oldX=0, oldY=0;///week13_step03-2
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)
    {
        oldX = x;
        oldY = y;
    }
}
void motion(int x,int y)
{
    teapotX += (x - oldX)/150.0;
    teapotY -= (y - oldY)/150.0;
    printf("glTranslatef(%f, %f, 0);\n",teapotX,teapotY); ///week14_step03-2
    angle += x-oldX; ///week14_step03-2
    oldX = x;
    oldY = y;
    glutPostRedisplay();
}

int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14");

    glutMotionFunc(motion);///week13_step03-2
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();

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