https://jsyeh.org/3dcg10/ 下載 data win32 把data放在windows裡面
gluLookAt <eye 控制鏡頭視角 x控制左右 y控制上下 x控制遠近
center 是鏡頭中心點座標
up 橫拍或直拍
float eyeX =0,eyeY=0; void motion(int x,int y){ ///加motion eyeX = 3*(x-320)/320.0;///算eyeX的座標 eyeY=3*(240-y)/240.0;///算eyeY的座標 glLoadIdentity(); gluLookAt(eyeX,eyeY,-3,0,0,-6, 0,1,0); /// EYE位置 中間主角 UP向量 glutPostRedisplay(); }
fov field of veiw(y方向) 視野張開的角度
aspect aspect ratio 長寬比
week15-2_glutPersprctive
glOrtho(-ar*3,ar*3,-1.0*3,1.0*3,2.0,100.0);
gluPerspective(60,ar,0.01,1000);
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x,int y)
{
glLoadIdentity();
float eyeX=(x-150)/150.0,eyeY=(150-y)/150.0;
gluLookAt(eyeX,eyeY,1, 0,0,0, 0,1,0);
glutPostRedisplay();
}
void reshape(int w,int h)
{
float ar =w /(float) h;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60,ar,0.01,1000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0,0,1,0,0,0,0,1,0);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15");
glutReshapeFunc(reshape);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
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