2023年5月11日 星期四

91 week13

安裝git指令,clone資料庫。

解壓縮資料庫的Final_Project,找到freeglut.dll檔案。


相對位置設置說明:
打開codeblocks,final_project打開再到project -->properties  

project setting-->project build option-->search direction
compiler修改-->左邊刪掉改成freeglut\include
linker修改-->左邊刪掉改成freeglut\lib
最後再把freeglut拉近final_project的 資料夾。
結果
修改github資料庫的.gitignore並註解放行#*dll   #*a   #*lib再儲存修改結果。
指令重新上傳githhub。
week13-1:
打開maya,import al.obj
分解五個軀幹,頭部、身體、右上手臂、右下手臂、左上手臂、左下手臂、上下腿。
複製貼上week08-2的2個glm檔案,到final裡面
codeblocks開啟final.cbp-->add file glm.cpp
step02-2程式碼:#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel*head=NULL;
GLMmodel*body=NULL;
GLMmodel*uphandr=NULL;
GLMmodel*downhandr=NULL;
float teapotX=0,teapotY=0;
FILE*fout=NULL;
FILE*fin=NULL;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(head==NULL){
        head=glmReadOBJ("model/head.obj");
        body=glmReadOBJ("model/body.obj");
        uphandr=glmReadOBJ("model/uphandr.obj");
        downhandr=glmReadOBJ("model/downhandr.obj");
    }
    glPushMatrix();
        glScalef(0.3,0.3,0.3);
        glmDraw(head,GLM_MATERIAL);
        glmDraw(body,GLM_MATERIAL);
        glmDraw(uphandr,GLM_MATERIAL);
        glmDraw(downhandr,GLM_MATERIAL);
    glPopMatrix();
    glutSwapBuffers();
}
step03-1程式碼:
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel*head=NULL;
GLMmodel*body=NULL;
GLMmodel*uphandr=NULL;
GLMmodel*downhandr=NULL;
int show[4]={1,0,0,0};
float teapotX=0,teapotY=0;
FILE*fout=NULL;
FILE*fin=NULL;
void keyboard(unsigned char key,int x,int y)
{
    if(key=='0') show[0]=!show[0];
    if(key=='1') show[1]=!show[1];
    if(key=='2') show[2]=!show[2];
    if(key=='3') show[3]=!show[3];
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(head==NULL){
        head=glmReadOBJ("model/head.obj");
        body=glmReadOBJ("model/body.obj");
        uphandr=glmReadOBJ("model/uphandr.obj");
        downhandr=glmReadOBJ("model/downhandr.obj");
    }
    glPushMatrix();
        glScalef(0.3,0.3,0.3);
        if(show[0]) glmDraw(head,GLM_MATERIAL);
        if(show[1]) glmDraw(body,GLM_MATERIAL);
        if(show[2]) glmDraw(uphandr,GLM_MATERIAL);
        if(show[3]) glmDraw(downhandr,GLM_MATERIAL);
    glPopMatrix();
    glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
    teapotX=(x-150)/150.0;
    teapotY=(150-y)/150.0;
    if(state==GLUT_DOWN){
        if(fout==NULL) fout=fopen("file4.txt","w");
        fprintf(fout,"%f %f\n",teapotX,teapotY);
    }
    display();
}
///void keyboard(unsigned char key,int x,int y)
///{
///    if(fin==NULL){
///        fclose(fout);
///       fin=fopen("file4.txt","r");
///    }
///    fscanf(fin,"%f%f",&teapotX,&teapotY);
///   display();
///}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week12");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}
step03-2程式碼:
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel*head=NULL;
GLMmodel*body=NULL;
GLMmodel*uphandr=NULL;
GLMmodel*downhandr=NULL;
int show[4]={1,0,0,0};
float teapotX=0,teapotY=0;
FILE*fout=NULL;
FILE*fin=NULL;
void keyboard(unsigned char key,int x,int y)
{
    if(key=='0') show[0]=!show[0];
    if(key=='1') show[1]=!show[1];
    if(key=='2') show[2]=!show[2];
    if(key=='3') show[3]=!show[3];
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(head==NULL){
        head=glmReadOBJ("model/head.obj");
        body=glmReadOBJ("model/body.obj");
        uphandr=glmReadOBJ("model/uphandr.obj");
        downhandr=glmReadOBJ("model/downhandr.obj");
    }
    glPushMatrix();
        glTranslatef(teapotX,teapotY,0);
        glScalef(0.3,0.3,0.3);
        if(show[0]) glmDraw(head,GLM_MATERIAL);
        glPopMatrix();
        if(show[1]) glmDraw(body,GLM_MATERIAL);
        if(show[2]) glmDraw(uphandr,GLM_MATERIAL);
        if(show[3]) glmDraw(downhandr,GLM_MATERIAL);
    glPopMatrix();
    glutSwapBuffers();
}
int oldX=0,oldY=0;
void mouse(int button,int state,int x,int y){
    if(state==GLUT_DOWN){
        oldX=x;
        oldY=y;
    }
}
void motion(int x,int y){
    teapotX+=(x-oldX)/150.0;
    teapotY-=(y-oldY)/150.0;
    oldX=x;
    oldY=y;
    glutPostRedisplay();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week12");
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMainLoop();
}
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