step01-1:
安裝git,輸入指令如下:
cd desktop clone網址 cd 你的資料庫 start .
freeglut直接從上周的檔案路徑設置複製貼上week02的程式碼:
#include<GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
#include <stdio.h>
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMainLoop();
}
自動旋轉茶壺程式碼:
week14-2_timer_play:
git備份設定:
#include<GL/glut.h>
float angle=0;
void timer(int t)
{
glutTimerFunc(500,timer,t+1);
angle+=90;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
#include <stdio.h>
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutTimerFunc(3000,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
鍵盤啟動旋轉茶壺
程式碼:
#include<GL/glut.h>
float angle=0;
void timer(int t)
{
glutTimerFunc(33,timer,t+1);
angle+=3;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)//step01-2
{
glutTimerFunc(0,timer,0);//step01-2
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
#include <stdio.h>
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutKeyboardFunc(keyboard);//step01-2
///glutTimerFunc(3000,timer,0);//註解掉
glutDisplayFunc(display);
glutMainLoop();
}
EXCEL寫公式:alpha(0..1.0) 公式:a2/20
角度alpha*新+(1-alpha)*舊 公式:B2*D2+(1-B2)*C2
git config --global user.email 信箱
git config --global user.name 名子git config --global user.name SeanC91
備份:
git add .
git commit -m week14
git push
week14-3:
滑鼠拖移橫軸左右轉,空白鍵根據滑鼠動作旋轉。
程式碼:
#include<GL/glut.h>
float angle=0,newAngle=0,oldAngle=0;
float oldX=0;
void timer(int t)
{
if(t<100) glutTimerFunc(33,timer,t+1);
float alpha=t/100.0;
angle=alpha*newAngle+(1-alpha)*oldAngle;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
glutTimerFunc(0,timer,0);
}
void mouse(int button,int state,int x,int y){
if(state==GLUT_DOWN) oldAngle=angle;
if(state==GLUT_UP) newAngle=angle;
oldX=x;
glutPostRedisplay();
}
void motion(int x,int y){
angle+=x-oldX;
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
///glutTimerFunc(3000,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
程式碼:
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel*head=NULL;
GLMmodel*body=NULL;
GLMmodel*uphandr=NULL;
GLMmodel*downhandr=NULL;
int show[4]={1,1,1,1};///week14_step03_1
int ID =2;///week14_step03_1
float teapotX=0,teapotY=0;
FILE*fout=NULL;
FILE*fin=NULL;
void keyboard(unsigned char key,int x,int y)
{
if(key=='0') ID=0;///show[0]=!show[0];
if(key=='1') ID=1;///show[1]=!show[1];
if(key=='2') ID=2;///show[2]=!show[2];
if(key=='3') ID=3;///show[3]=!show[3];
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL){
head=glmReadOBJ("model/head.obj");
body=glmReadOBJ("model/body.obj");
uphandr=glmReadOBJ("model/uphandr.obj");
downhandr=glmReadOBJ("model/downhandr.obj");
}
glPushMatrix();
glScalef(0.3,0.3,0.3);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
if(ID==0)glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[0]) glmDraw(head,GLM_MATERIAL);
glPopMatrix();
if(ID==1)glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[1]) glmDraw(body,GLM_MATERIAL);
if(ID==2)glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[2]) glmDraw(uphandr,GLM_MATERIAL);
if(ID==3)glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[3]) glmDraw(downhandr,GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
int oldX=0,oldY=0;
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN){
oldX=x;
oldY=y;
}
display();
}
///void keyboard(unsigned char key,int x,int y)
///{
/// if(fin==NULL){
/// fclose(fout);
/// fin=fopen("file4.txt","r");
/// }
/// fscanf(fin,"%f%f",&teapotX,&teapotY);
/// display();
///}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
week14-3FINAL程式碼:
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel*head=NULL;
GLMmodel*body=NULL;
GLMmodel*uphandr=NULL;
GLMmodel*downhandr=NULL;
int show[4]={1,1,1,1};///week14_step03_1
int ID =2;///week14_step03_1
float teapotX=0,teapotY=0;
float angle=0;
FILE*fout=NULL;
FILE*fin=NULL;
void keyboard(unsigned char key,int x,int y)
{
if(key=='0') ID=0;///show[0]=!show[0];
if(key=='1') ID=1;///show[1]=!show[1];
if(key=='2') ID=2;///show[2]=!show[2];
if(key=='3') ID=3;///show[3]=!show[3];
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL){
head=glmReadOBJ("model/head.obj");
body=glmReadOBJ("model/body.obj");
uphandr=glmReadOBJ("model/uphandr.obj");
downhandr=glmReadOBJ("model/downhandr.obj");
}
glPushMatrix();
glScalef(0.3,0.3,0.3);
glPushMatrix();
///glTranslatef(teapotX,teapotY,0);
if(ID==0)glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[0]) glmDraw(head,GLM_MATERIAL);
glPopMatrix();
if(ID==1)glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[1]) glmDraw(body,GLM_MATERIAL);
glPushMatrix();
glTranslatef(-1.360000,+0.360000,0);
glRotatef(angle,0,0,1);
glTranslatef(1.360000,-0.360000,0);
if(ID==2)glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[2]) glmDraw(uphandr,GLM_MATERIAL);
glPushMatrix();
glTranslatef(-1.959999,+0.080000,0);
glRotatef(angle,0,0,1);
glTranslatef(1.959999,-0.080000,0);
if(ID==3)glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[3]) glmDraw(downhandr,GLM_MATERIAL);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glColor3f(0,1,0);
glutSolidTeapot(0.02);
glutSwapBuffers();
}
int oldX=0,oldY=0;
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN){
oldX=x;
oldY=y;
}
}
void motion(int x,int y){
teapotX+=(x-oldX)/150.0*3;
teapotY-=(y-oldY)/150.0*3;
printf("glTranslatef(%f,%f,0);\n",teapotX,teapotY);
angle+=x-oldX;
oldX=x;
oldY=y;
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week12");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}












沒有留言:
張貼留言