2023年5月18日 星期四

心靈雞湯badweek14

 week14

step01-1

安裝git


複製倉庫

開啟codeblock並新增一個專案

week14-1
#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}

int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutMainLoop();
}
week14-2
旋轉他 增加(紅色)
#include <GL/glut.h>
float angle =0;
void timer(int t)
{
    glutTimerFunc(500,timer,t+1);
    angle +=90;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glRotated(angle,0,0,1);
    glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc,char *argv[])
    {
        glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE| GLUT_DEPTH);
    glutCreateWindow("week14");
    glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
    }
讓旋轉更流暢 修改(藍色) 增加(紅色)
#include <GL/glut.h>
float angle =0;
void timer(int t)
{
    glutTimerFunc(33,timer,t+1);
    angle +=3;
    glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
    glutTimerFunc(0,timer,0);
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glRotated(angle,0,0,1);
    glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc,char *argv[])
    {
        glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE| GLUT_DEPTH);
    glutCreateWindow("week14");

    glutKeyboardFunc(keyboard);
    ///glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
 }
step02-1
打開excel
做出一個表格
先備份資料
week14-3
#include <GL/glut.h>
float angle =0,newAngle=0,oldAngle=0;
float oldX=0;
void timer(int t)
{
   if(t<100) glutTimerFunc(33,timer,t+1);
   float alpha = t/100.0;
   angle = alpha * newAngle +(1-alpha)*oldAngle;
    glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
    glutTimerFunc(0,timer,0);
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN) oldAngle = angle;
    if(state==GLUT_UP)  newAngle = angle;
}
void motion(int x,int y)
{
    angle+= x-oldX;
    oldX=x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glRotated(angle,0,0,1);
    glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc,char *argv[])
    {
        glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE| GLUT_DEPTH);
    glutCreateWindow("week14");


    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);
    ///glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
   }
step03-1
打開final.cbp,按數字鍵盤變顏色
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * lhand = NULL;
GLMmodel * rhand = NULL;
int show[4]={1,1,1,1};
int ID =2;

float teapotX=0,teapotY=0;
FILE * fout =NULL;
FILE * fin =NULL;
void keyboard(unsigned char key ,int x,int y){
    if(key=='0') ID=0;
    if(key=='1') ID=1;
    if(key=='2') ID=2;
    if(key=='3') ID=3;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(head==NULL){
        head = glmReadOBJ("model/head.obj");
        body = glmReadOBJ("model/body.obj");
        lhand = glmReadOBJ("model/lhand.obj");
        rhand = glmReadOBJ("model/rhand.obj");
    }
    glPushMatrix();
        glScaled(0.3,0.3,0.3);
    glPushMatrix();
      glTranslatef(teapotX,teapotY,0);

      if(ID==0) glColor3f(1,0,0);
      else  glColor3f(1,1,1);
      if(show[0])  glmDraw(head, GLM_MATERIAL);
    glPopMatrix();

     if(ID==1) glColor3f(1,0,0);
      else  glColor3f(1,1,1);
      if(show[1])  glmDraw(body, GLM_MATERIAL);


    if(ID==2) glColor3f(1,0,0);
      else  glColor3f(1,1,1);
      if(show[2]) glmDraw(lhand, GLM_MATERIAL);

    if(ID==3) glColor3f(1,0,0);
      else  glColor3f(1,1,1);
      if(show[3]) glmDraw(rhand, GLM_MATERIAL);

    glPopMatrix();
    glutSwapBuffers();
}
int oldX=0,oldY=0;
void  mouse(int button,int state,int x,int y)
{
   if(state==GLUT_DOWN){
    oldX=x;
    oldY=y;
   }
}
void motion(int x,int y)
{
     teapotX=(x-150)/150.0;
     teapotY=(150-y)/150.0;
     oldX=x;
     oldY=y;
     glutPostRedisplay();
}
int main(int argc,char** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week13");

    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();
}


step03-2
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"

GLMmodel * head =NULL;
GLMmodel * body =NULL;
GLMmodel * Ruparm =NULL;
GLMmodel * Rhand =NULL;
int show[4] ={1,1,1,1};
int ID =2;
float teapotX=0,teapotY=0;
float angle=0;
FILE * fout =NULL;
FILE * fin =NULL;
void keyboard(unsigned char key,int x,int y)
{
    if(key=='0') ID = 0;
    if(key=='1') ID = 1;
    if(key=='2') ID = 2;
    if(key=='3') ID = 3;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(head==NULL){
        head = glmReadOBJ("model/head.obj");
        body = glmReadOBJ("model/body.obj");
        Ruparm = glmReadOBJ("model/Ruparm.obj");
        Rhand = glmReadOBJ("model/Rhand.obj");
    }
    glPushMatrix();
     glScalef(0.3,0.3,0.3);
     glPushMatrix();
        glTranslatef(teapotX,teapotY,0);
    if(ID==0) glColor3f(1,0,0);
    else glColor3f(1,1,1);
    if(show[0]) glmDraw(head,GLM_MATERIAL);
    glPopMatrix();

    if(ID==1) glColor3f(1,0,0);
    else glColor3f(1,1,1);
    if(show[1])glmDraw(body,GLM_MATERIAL);
    glPushMatrix();
        glTranslatef(-1.360000,+0.360000,0);
        glRotatef(angle,0,0,1);
        glTranslatef(1.360000,-0.360000,0);
    if(ID==2) glColor3f(1,0,0);
    else glColor3f(1,1,1);
    if(show[2])glmDraw(Ruparm,GLM_MATERIAL);
    glPushMatrix();
        glTranslatef(-1.959999,+0.080000,0);
        glRotatef(angle,0,0,1);
        glTranslatef(1.959999,-0.080000,0);

    if(ID==3) glColor3f(1,0,0);
    else glColor3f(1,1,1);
    if(show[3])glmDraw(Rhand,GLM_MATERIAL);
    glPopMatrix();
        glPopMatrix();

     glPopMatrix();
     glColor3f(0,1,0);
     glutSolidTeapot(0.02);
    glutSwapBuffers();
}
int oldX=0,oldY=0;
void  mouse(int button,int state,int x,int y)
{

    if(state==GLUT_DOWN){
       oldX = x;
       oldY = y;
    }
}
void motion(int x,int y)
{
      teapotX +=(x-oldX)/150.0*3;
    teapotY -=(y-oldY)/150.0*3;
    printf("glTranslate(%f,%f,0);\n",teapotX,teapotY);
    angle += x-oldX;
    oldX = x;
    oldY = y;
    glutPostRedisplay();
}

int main(int argc,char** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");

    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();
}

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