Week12
檔案寫入和讀取fprintf、fscanf
```
#include <stdio.h>
int main()
{
FILE * fout = fopen("file.txt", "w");///w:write寫入檔案
printf("Hello World\n");
fprintf(fout,"Hello World在檔案裡\n");
}
```
\
#include <stdio.h>
int main()
{
char line[20];
///scanf("%s", line);
FILE * fin = fopen("file.txt", "r"); ///r:read讀取
fscanf(fin,"%s",line);
printf("string get:%s\n",line);
fscanf(fin,"%s",line);
printf("string get:%s\n",line);
}
fclose關閉檔案
```
#include <stdio.h>
int main()
{
int a[10] ={10,20,30,40,50,60,70,80,90,100};
FILE * fout = fopen("file3.txt","w");
for(int i=0; i<10; i++){
fprintf(fout, "%d ", a[i]);
printf("%d ",a[i]);
}
fclose(fout);
printf("\n");
int b[10];
FILE *fin = fopen("file3.txt","r");
for(int i=0; i<10; i++){
fscanf(fin, "%d ", &b[i]);
printf("%d ", b[i]);
}
fclose(fin);
}
```
```
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0,teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button,int state, int x,int y)
{
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
```
建立新的檔案儲存滑鼠點擊紀錄
```
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0,teapotY=0;
FILE * fout =NULL;
FILE * fin =NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x,int y)
{
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
if(state==GLUT_DOWN){
if(fout==NULL) fout = fopen("file4.txt", "w");
fprintf(fout,"%f %f\n",teapotX,teapotY);
}
display();
}
void keyboard(unsigned char key,int x,int y)
{
if(fin == NULL){
fclose(fout);
fin = fopen("file4.txt","r");
}
fscanf(fin, "%f%f", &teapotX, &teapotY);
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
```
修改projects - properties - build targets - execution working dir
使生成的程式生成的檔案存在專案檔的通個跟目錄
使生成的程式生成的檔案存在專案檔的通個跟目錄
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