Step01-1
從github下載並開啟舊專案Final_Project
相對路徑改成絕對路徑
把glm.h和glm.cpp加入到專案內
程式碼
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head =NULL;
GLMmodel * body =NULL;
float teapotX=0,teapotY=0;
FILE * fout = NULL;
FILE * fin = NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL){
head = glmReadOBJ("model/head.obj");
glmUnitize(head);
}
glmDraw(head,GLM_MATERIAL);
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
teapotX=(x-150)/150.0;
teapotY=(150-y)/150.0;
if(state==GLUT_DOWN){
if(fout==NULL) fout = fopen("file4.txt", "w");
fprintf(fout,"%f %f\n", teapotX, teapotY);
}
display();
}
void keyboard(unsigned char key, int x, int y)
{
if(fin==NULL){
fclose(fout);
fin = fopen("file4.txt", "r");
}
fscanf(fin, "%f%f", &teapotX,&teapotY);
display();
}
int main(int argc,char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
程式碼
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head =NULL;
GLMmodel * body =NULL;
GLMmodel * uparmR =NULL;
GLMmodel * LowarmR =NULL;
float teapotX=0,teapotY=0;
FILE * fout = NULL;
FILE * fin = NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL){
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
uparmR = glmReadOBJ("model/uparmR.obj");
lowarmR = glmReadOBJ("model/lowarmR.obj");
}
glPushMatrix();
glScalef(0.3,0.3 0.3);
glmDraw(head, GLM_MATERIAL);
glmDraw(body, GLM_MATERIAL);
glmDraw(uparmR, GLM_MATERIAL);
glmDraw(LowarmR, GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
teapotX=(x-150)/150.0;
teapotY=(150-y)/150.0;
if(state==GLUT_DOWN){
if(fout==NULL) fout = fopen("file4.txt", "w");
fprintf(fout,"%f %f\n", teapotX, teapotY);
}
display();
}
void keyboard(unsigned char key, int x, int y)
{
if(fin==NULL){
fclose(fout);
fin = fopen("file4.txt", "r");
}
fscanf(fin, "%f%f", &teapotX,&teapotY);
display();
}
int main(int argc,char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
Step03-1
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head =NULL;
GLMmodel * body =NULL;
GLMmodel * uparmR =NULL;
GLMmodel * LowarmR =NULL;
int show[4] ={1,0,0,0};
float teapotX=0,teapotY=0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key,int x, int y){
if(key=='0')show[0] = ! show[0];
if(key=='1')show[1] = ! show[1];
if(key=='2')show[2] = ! show[2];
if(key=='3')show[3] = ! show[3];
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL){
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
uparmR = glmReadOBJ("model/uparmR.obj");
lowarmR = glmReadOBJ("model/lowarmR.obj");
}
glPushMatrix();
glScalef(0.3,0.3 0.3);
glmDraw(head, GLM_MATERIAL);
glmDraw(body, GLM_MATERIAL);
glmDraw(uparmR, GLM_MATERIAL);
glmDraw(LowarmR, GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
teapotX=(x-150)/150.0;
teapotY=(150-y)/150.0;
if(state==GLUT_DOWN){
if(fout==NULL) fout = fopen("file4.txt", "w");
fprintf(fout,"%f %f\n", teapotX, teapotY);
}
display();
}
///void keyboard(unsigned char key, int x, int y)
///{
/// if(fin==NULL){
/// fclose(fout);
/// fin = fopen("file4.txt", "r");
/// }
/// fscanf(fin, "%f%f", &teapotX,&teapotY);//
/// display();
///}
int main(int argc,char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
Step03-2
程式碼
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head =NULL;
GLMmodel * body =NULL;
GLMmodel * uparmR =NULL;
GLMmodel * LowarmR =NULL;
int show[4] ={1,0,0,0};
float teapotX=0,teapotY=0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key,int x, int y){
if(key=='0')show[0] = ! show[0];
if(key=='1')show[1] = ! show[1];
if(key=='2')show[2] = ! show[2];
if(key=='3')show[3] = ! show[3];
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL){
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
uparmR = glmReadOBJ("model/uparmR.obj");
lowarmR = glmReadOBJ("model/lowarmR.obj");
}
glScalef(0.3,0.3 0.3);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
if(show[0])glmDraw(head, GLM_MATERIAL);
glPopMatrix();
if(show[1])glmDraw(body,GLM_MATERIAL);
if(show[2])glmDraw(uparmR,GLM_MATERIAL);
if(show[3])glmDraw(LowarmR,GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
int oldX=0,oldY=0;
void mouse(int button,int state,int x, int y){
if(state==GLUT_DOWN){
oldX = x;
oldY = y;
}
}
void motion(int x, int y){
teapotX += (x - oldX)/150.0;
teapotY -= (y - oldY)/150.0;
oldX = x;
oldY = y;
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
teapotX=(x-150)/150.0;
teapotY=(150-y)/150.0;
if(state==GLUT_DOWN){
if(fout==NULL) fout = fopen("file4.txt", "w");
fprintf(fout,"%f %f\n", teapotX, teapotY);
}
display();
}
///void keyboard(unsigned char key, int x, int y)
///{
/// if(fin==NULL){
/// fclose(fout);
/// fin = fopen("file4.txt", "r");
/// }
/// fscanf(fin, "%f%f", &teapotX,&teapotY);//
/// display();
///}
int main(int argc,char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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