Step01-1
先安裝GITHUB,安裝後把上課的程式碼資料夾載下來後開新專案於資料夾內,且使用資料夾內的freeglut,
程式碼#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14");
glutDisplayFunc(display);
glutMainLoop();
}
讓茶壺隨時間轉動
程式碼
#include <GL/glut.h>
float angle = 0;
void timer(int t)
{
glutTimerFunc(500, timer, t+1);
angle += 90;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14");
glutTimerFunc(300, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}
Step01-2
開新專案week14_timer_play,讓茶壺透過鍵盤啟動才能開始播放
#include <GL/glut.h>
float angle = 0;
void timer(int t)
{
glutTimerFunc(500, timer, t+1);
angle += 90;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
glutTimerFunc(0, timer, 0);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14");
glutKeyboardFunc(keyboard);
///glutTimerFunc(300, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}
Step02-1
先用EXCEL瞭解內插
讓程式播放自己的動作
程式碼#include <GL/glut.h>
float angle = 0,newAngle = 0,oldAngle = 0;
float oldX = 0;
void timer(int t)
{
if(t<100) glutTimerFunc(33, timer, t+1);
float alpha = t/100.0;
angle = alpha*newAngle + (1-alpha)*oldAngle;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
glutTimerFunc(0, timer, 0);
}
void mouse(int button,int state, int x, int y)
{
if(state==GLUT_DOWN) oldAngle = angle;
if(state==GLUT_UP) newAngle = angle;
oldX = x;
glutPostRedisplay();
}
void motion(int x, int y)
{
angle += x-oldX;
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
///glutTimerFunc(300, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}
Step03讓模型的手可以自由擺動
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = {1,1,1,1};
int ID = 3;
float teapotX = 0, teapotY = 0;
float angle = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key, int x, int y) {
if(key=='0') ID = 0;
if(key=='1') ID = 1;
if(key=='2') ID = 2;
if(key=='3') ID = 3;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL){
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
uparmR = glmReadOBJ("model/uparmR.obj");
lowarmR = glmReadOBJ("model/lowarmR.obj");
}
glPushMatrix();
glScalef(0.3, 0.3, 0.3);
glPushMatrix();
///glTranslatef(teapotX, teapotY, 0);
if(ID==0) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[0]) glmDraw(head, GLM_MATERIAL);
glPopMatrix();
if(ID==1) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[1]) glmDraw(body, GLM_MATERIAL);
glPushMatrix();
///glTranslatef(teapotX, teapotY, 0);
glTranslatef(-1.360000, +0.360000, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(1.360000, -0.360000, 0);
if(ID==2) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[2]) glmDraw(uparmR, GLM_MATERIAL);
glPushMatrix();
///glTranslatef(teapotX, teapotY, 0);
glTranslatef(-1.959999, +0.080000, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(1.959999, -0.080000, 0);
if(ID==3) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glColor3f(0,1,0);
glutSolidTeapot( 0.02 );
glutSwapBuffers();
}
int oldX=0, oldY=0;
void mouse(int button, int state, int x, int y) {
if(state==GLUT_DOWN){
oldX = x;
oldY = y;
}
}
void motion(int x, int y) {
teapotX += (x - oldX)/150.0*3;
teapotY -= (y - oldY)/150.0*3;
printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
angle += x-oldX;
oldX = x;
oldY = y;
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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