2023年5月18日 星期四

Cid week14

 Step01-1

先安裝GITHUB,安裝後把上課的程式碼資料夾載下來後開新專案於資料夾內,且使用資料夾內的freeglut,


複製第二周10行程式碼

程式碼

#include <GL/glut.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glutSolidTeapot(0.3);

    glutSwapBuffers();

}

int main(int argc, char *argv[])

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("Week14");

    glutDisplayFunc(display);

    glutMainLoop();

}

讓茶壺隨時間轉動



程式碼

#include <GL/glut.h>

float angle = 0;

void timer(int t)

{

    glutTimerFunc(500, timer, t+1);

    angle += 90;

    glutPostRedisplay();

}

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glPushMatrix();

        glRotatef(angle, 0, 0, 1);

        glutSolidTeapot(0.3);

    glPopMatrix();

    glutSwapBuffers();

}

int main(int argc, char *argv[])

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("Week14");

    glutTimerFunc(300, timer, 0);

    glutDisplayFunc(display);

    glutMainLoop();

}

 Step01-2

開新專案week14_timer_play,讓茶壺透過鍵盤啟動才能開始播放

程式碼
#include <GL/glut.h>
float angle = 0;
void timer(int t)
{
    glutTimerFunc(500, timer, t+1);
    angle += 90;
    glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
    glutTimerFunc(0, timer, 0);
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0, 0, 1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week14");

    glutKeyboardFunc(keyboard);
    ///glutTimerFunc(300, timer, 0);
    glutDisplayFunc(display);
    glutMainLoop();
}
Step02-1
先用EXCEL瞭解內插
讓程式播放自己的動作
程式碼
#include <GL/glut.h>
float angle = 0,newAngle = 0,oldAngle = 0;
float oldX = 0;
void timer(int t)
{
    if(t<100) glutTimerFunc(33, timer, t+1);
    float alpha = t/100.0;
    angle = alpha*newAngle + (1-alpha)*oldAngle;
    glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
    glutTimerFunc(0, timer, 0);
}
void mouse(int button,int state, int x, int y)
{
    if(state==GLUT_DOWN) oldAngle = angle;
    if(state==GLUT_UP) newAngle = angle;
    oldX = x;
    glutPostRedisplay();
}
void motion(int x, int y)
{
    angle += x-oldX;
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0, 0, 1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week14");

    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);
    ///glutTimerFunc(300, timer, 0);
    glutDisplayFunc(display);
    glutMainLoop();
}
Step03
程式碼
讓模型的手可以自由擺動
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = {1,1,1,1};
int ID = 3;
float teapotX = 0, teapotY = 0;
float angle = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key, int x, int y) {
    if(key=='0') ID = 0;
    if(key=='1') ID = 1;
    if(key=='2') ID = 2;
    if(key=='3') ID = 3;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(head==NULL){
        head = glmReadOBJ("model/head.obj");
        body = glmReadOBJ("model/body.obj");
        uparmR = glmReadOBJ("model/uparmR.obj");
        lowarmR = glmReadOBJ("model/lowarmR.obj");
    }
    glPushMatrix();
        glScalef(0.3, 0.3, 0.3);
        glPushMatrix();
            ///glTranslatef(teapotX, teapotY, 0);

            if(ID==0) glColor3f(1,0,0);
            else glColor3f(1,1,1);
            if(show[0]) glmDraw(head, GLM_MATERIAL);
        glPopMatrix();

        if(ID==1) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[1]) glmDraw(body, GLM_MATERIAL);

        glPushMatrix();
            ///glTranslatef(teapotX, teapotY, 0);
            glTranslatef(-1.360000, +0.360000, 0);
            glRotatef(angle, 0, 0, 1);
            glTranslatef(1.360000, -0.360000, 0);

            if(ID==2) glColor3f(1,0,0);
            else glColor3f(1,1,1);
            if(show[2]) glmDraw(uparmR, GLM_MATERIAL);

            glPushMatrix();
                ///glTranslatef(teapotX, teapotY, 0);
                glTranslatef(-1.959999, +0.080000, 0);
                glRotatef(angle, 0, 0, 1);
                glTranslatef(1.959999, -0.080000, 0);

                if(ID==3) glColor3f(1,0,0);
                else glColor3f(1,1,1);
                if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);
            glPopMatrix();
        glPopMatrix();


    glPopMatrix();
    glColor3f(0,1,0);
    glutSolidTeapot( 0.02 );
    glutSwapBuffers();
}
int oldX=0, oldY=0;
void mouse(int button, int state, int x, int y) {
    if(state==GLUT_DOWN){
        oldX = x;
        oldY = y;
    }
}
void motion(int x, int y) {
    teapotX += (x - oldX)/150.0*3;
    teapotY -= (y - oldY)/150.0*3;
    printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
    angle += x-oldX;
    oldX = x;
    oldY = y;
    glutPostRedisplay();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14");

    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();
}

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