第12周
首先開啟codeblock 新增一個新的檔案 .cpp
#include <stdio.h>
int main()
{
FILE * fout = fopen("file.txt","w");
printf("Hello World\n");
fprintf(fout, "Hello World在檔案裡\n");
}
打上以上程式碼 執行
會跳出Hello World在檔案裡
再開一個.cpp
#include <stdio.h>
int main()
{
char line[20];
FILE * fin = fopen("file.txt","r");
fscanf(fin, "%s", line);
printf("讀到了:%s\n",line);
fscanf(fin,"%s",line);
printf("讀到了:%s\n",line);
}
打上以上程式碼 執行
接著新增一個新的GLUT專案
檔案名為week12-4_keyboard_mouse
用程式設計出一個可以隨著滑鼠點到哪裡
茶壺就移動到哪裡的程式
#include <stdio.h>
#include <GL/glut.h>
float teapotX = 0, teapotY = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0 );
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x , int y)
{
teapotX= (x-150)/150.0;
teapotY= (150-y)/150.0;
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
茶壺就會隨著鼠標移動瞜~~~
改上一個程式碼
#include <stdio.h>
#include <GL/glut.h>
float teapotX = 0,teapotY = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
teapotX=(x-150)/150.0;
teapotY=(150-y)/150.0;
if(state==GLUT_DOWN){
if(fout==NULL) fout = fopen("file4.txt","w");
fprintf(fout, "%f %f\n", teapotX, teapotY);
}
display();
}
void keyboard(unsigned char key, int x, int y)
{
if(fin==NULL){
fclose(fout);
fin = fopen("file4.txt", "r");
}
fscanf(fin, "%f%f", &teapotX, &teapotY);
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week12");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
codeblocks上方設置路徑,Project>Properties>Build targets把路徑改成 . ,然後save everything
這樣檔案的位置才會是對的!!
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