week07
打開https://jsyeh.org/3dcg10/下載檔案data和win32,點選Texture.exe
公布期中成績
以下是程式碼
1. glPushMatrix(); //備份矩陣
2. glTranslatef(x, y, z); //移動
3. glRotatef(angle, x, y, z); //轉動
4. glScalef(x, y, z); //縮放
5. glBegin(GL_POLYGON); //開始畫
6. glColor3f(r, g, b);//色彩
7. glNormal3f(nx, ny, nz); //打光的法向量
8. glTexCoord2f( tx, ty );//貼圖座標
9. glVertex3f(x, y, z);//頂點
10. glEnd(); //結束畫
11. glPopMatrix(); //還原矩陣
讓照片放到小黑裡
#include <opencv/highgui.h>
int main()
{
IplImage * img = cvLoadImage("檔名");
}
開啟新的專案week07-2
程式碼全刪,去 gist.github.com/jsyeh 裡的 myTexture
include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture("earth.jpg");
glutMainLoop();
}
step03-2在void play()裡做修改
多加
glBegin(GL_POLYGON);
glTexCoord2f(0, 0); glVertex2f(-1, +1);
glTexCoord2f(1, 0); glVertex2f(+1, +1);
glTexCoord2f(1, 1); glVertex2f(+1, -1);
glTexCoord2f(0, 1); glVertex2f(-1, -1);
glEnd();
在
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);後面
glutSolidTeapot( 0.3 );前面
step03-3開啟新的專案week07-3
程式來自 gist.github.com/jsyeh 的 myEarth,修改就可以看到旋轉地球
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
GLUquadric * sphere = NULL;///一個指到二次曲面的指標
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,-1,0);
glRotatef(90, 1,0,0);
gluQuadricTexture(sphere, 1);
gluSphere(sphere, 1, 30, 30);///glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week07 texture earth");
glutIdleFunc(display);
glutDisplayFunc(display);
myTexture("earth.jpg");
sphere = gluNewQuadric();
glEnable(GL_DEPTH_TEST);
glutMainLoop();
}
step03-4上傳github






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