2023年5月4日 星期四

咻碰閃week12

 week12

1-1 CodeBlocks開新空白頁並存成cpp檔,week12-1_printf_fprintf.cpp

#include <stdio.h>
int main()
{///檔案指標 fout = fopen("檔名","模式"); 要開檔
    FILE * fout = fopen("file.txt","w");///w:write
    printf("Hello World\n");
    fprintf(fout, "Hello World在檔案裡\n");
}
執行後,會新增記事本與原檔案儲存至相同目錄裡

1-2 CodeBlocks開新空白頁並存成cpp檔,week12-2_scanf

讀到空格停
#include <stdio.h>
int main()
{
    char line[20];
    ///scanf("%s",line);
    FILE * fin = fopen("file.txt","r");///r:read
    fscanf(fin, "%s", line);
    printf("讀到了:%s\n",line);///馬上印
    fscanf(fin, "%s", line);
    printf("讀到了:%s\n",line);///馬上印
}

1-3 week12-3_fopen_fclose_fprintf_fscanf
#include <stdio.h>
int main()
{
    int a[10]={10,20,30,40,50,60,70,80,90,100};
    FILE * fout = fopen("file3.txt","w");
    for(int i=0;i<10;i++){
        fprintf(fout, "%d ",a[i] );///寫到檔案去,同時
        printf("%d ",a[i]);///順便印出來,讓你看看
    }
    fclose(fout);
    int b[10];
    FILE * fin = fopen("file3.txt","r");
    for(int i=0;i<10;i++){
        fscanf(fin, "%d", &b[i]);///讀到陣列b[i]裡
        printf("%d ",b[i]);
    }
    fclose(fin);
}

2-1 開新專案,用滑鼠控制茶壺移動,week12-4_keyboard_mouse


#include <stdio.h>
#include <GL/glut.h>
float teapotX=0, teapotY=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(teapotX,teapotY,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
    teapotX = (x-150)/150.0;
    teapotY = (150-y)/150.0;
    display();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);

    glutMainLoop();
}

2-2 week12-4_keybaord_mouse 要能用mouse來移動,同時要解決讀檔的問題

///week12-4_keybaord_mouse 要能用mouse來移動,同時要解決讀檔的問題
#include <stdio.h>///要檔案的Input/Output
#include <GL/glut.h>
float teapotX=0, teapotY=0;
FILE * fout = NULL;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(teapotX,teapotY,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
    teapotX = (x-150)/150.0;
    teapotY = (150-y)/150.0;
    if(state==GLUT_DOWN){
            if(fout==NULL) fout = fopen("file4.txt","w");

            fprintf(fout, "%f %f\n",teapotX,teapotY);
    }
    display();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);

    glutMainLoop();
}

2-3 滑鼠及空白鍵控制茶壺移動

#include <stdio.h>
#include <GL/glut.h>
float teapotX=0, teapotY=0;
FILE * fout = NULL;
FILE * fin = NULL;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(teapotX,teapotY,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
    teapotX = (x-150)/150.0;
    teapotY = (150-y)/150.0;
    if(state==GLUT_DOWN){
            if(fout==NULL) fout = fopen("file4.txt","w");

            fprintf(fout, "%f %f\n",teapotX,teapotY);
    }
    display();
}
void keyboard(unsigned char key,int x, int y)
{

    if(fin==NULL){
        fclose(fout);
        fin = fopen("file4.txt","r");
    }
    fscanf(fin ,"%f%f", &teapotX,&teapotY);
    display();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();
}

2-4 解決歷史餘毒

project>properites>Build target>Execution working dir改成" 
將freeglut.dll複製進與main相同目錄






















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