week12
1-1 CodeBlocks開新空白頁並存成cpp檔,week12-1_printf_fprintf.cpp
#include <stdio.h>
int main()
{///檔案指標 fout = fopen("檔名","模式"); 要開檔
FILE * fout = fopen("file.txt","w");///w:write
printf("Hello World\n");
fprintf(fout, "Hello World在檔案裡\n");
}
執行後,會新增記事本與原檔案儲存至相同目錄裡
1-2 CodeBlocks開新空白頁並存成cpp檔,week12-2_scanf
#include <stdio.h>
int main()
{
char line[20];
///scanf("%s",line);
FILE * fin = fopen("file.txt","r");///r:read
fscanf(fin, "%s", line);
printf("讀到了:%s\n",line);///馬上印
fscanf(fin, "%s", line);
printf("讀到了:%s\n",line);///馬上印
}
1-3 week12-3_fopen_fclose_fprintf_fscanf
#include <stdio.h>
int main()
{
int a[10]={10,20,30,40,50,60,70,80,90,100};
FILE * fout = fopen("file3.txt","w");
for(int i=0;i<10;i++){
fprintf(fout, "%d ",a[i] );///寫到檔案去,同時
printf("%d ",a[i]);///順便印出來,讓你看看
}
fclose(fout);
int b[10];
FILE * fin = fopen("file3.txt","r");
for(int i=0;i<10;i++){
fscanf(fin, "%d", &b[i]);///讀到陣列b[i]裡
printf("%d ",b[i]);
}
fclose(fin);
}
2-1 開新專案,用滑鼠控制茶壺移動,week12-4_keyboard_mouse
#include <stdio.h>
#include <GL/glut.h>
float teapotX=0, teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
2-2 week12-4_keybaord_mouse 要能用mouse來移動,同時要解決讀檔的問題
///week12-4_keybaord_mouse 要能用mouse來移動,同時要解決讀檔的問題
#include <stdio.h>///要檔案的Input/Output
#include <GL/glut.h>
float teapotX=0, teapotY=0;
FILE * fout = NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
if(state==GLUT_DOWN){
if(fout==NULL) fout = fopen("file4.txt","w");
fprintf(fout, "%f %f\n",teapotX,teapotY);
}
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
2-3 滑鼠及空白鍵控制茶壺移動
#include <stdio.h>
#include <GL/glut.h>
float teapotX=0, teapotY=0;
FILE * fout = NULL;
FILE * fin = NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
if(state==GLUT_DOWN){
if(fout==NULL) fout = fopen("file4.txt","w");
fprintf(fout, "%f %f\n",teapotX,teapotY);
}
display();
}
void keyboard(unsigned char key,int x, int y)
{
if(fin==NULL){
fclose(fout);
fin = fopen("file4.txt","r");
}
fscanf(fin ,"%f%f", &teapotX,&teapotY);
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
2-4 解決歷史餘毒










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