WEEK13
week13-1
從Git指令下載整個倉庫,用CodeBlocks開啟Final_Project.cbp專案檔,以後不用再裝freeglut了
week13-2
利用MAYA把上課範例的Al.obj裁切成很多部位,要放入Final_Project裡面,創一個叫model的資料夾把剛剛裁切的東西放進去,再把model資料夾放入Final_Project裡,再把week10裡的glm.cpp及glm.h複製貼上到Final_Project裡,用CodeBlocks開啟Final_Project.cbp,修改程式。如下:
///之後都用同一個程式來進行Final_project
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
float teapotX = 0, teapotY = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL){
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
uparmR = glmReadOBJ("model/uparmR.obj");
lowarmR = glmReadOBJ("model/lowarmR.obj");
}
glPushMatrix();
glScalef(0.3,0.3,0.3);
glmDraw(head, GLM_MATERIAL);
glmDraw(body, GLM_MATERIAL);
glmDraw(uparmR, GLM_MATERIAL);
glmDraw(lowarmR, GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
if(state==GLUT_DOWN){
if(fout==NULL) fout = fopen("file4.txt", "w");
fprintf(fout, "%f %f\n", teapotX, teapotY);
}
display();
}
void keyboard(unsigned char key, int x, int y)
{
if(fin==NULL){
fclose(fout);
fin = fopen("file4.txt", "r");
}
fscanf(fin, "%f%f", &teapotX, &teapotY);
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);\
glutCreateWindow("week12");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
現在再修改程式,可以按0,1,2,3秀出頭 身體 上手臂 下手臂
///之後都用同一個程式來進行Final_project
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = {1,0,0,0};
float teapotX = 0, teapotY = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key, int x, int y){
if(key=='0') show[0] = ! show[0];
if(key=='1') show[1] = ! show[1];
if(key=='2') show[2] = ! show[2];
if(key=='3') show[3] = ! show[3];
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL){
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
uparmR = glmReadOBJ("model/uparmR.obj");
lowarmR = glmReadOBJ("model/lowarmR.obj");
}
glPushMatrix();
glScalef(0.3,0.3,0.3);
if(show[0]) glmDraw(head, GLM_MATERIAL);
if(show[1]) glmDraw(body, GLM_MATERIAL);
if(show[2]) glmDraw(uparmR, GLM_MATERIAL);
if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
if(state==GLUT_DOWN){
if(fout==NULL) fout = fopen("file4.txt", "w");
fprintf(fout, "%f %f\n", teapotX, teapotY);
}
display();
}
///void keyboard(unsigned char key, int x, int y)
///{
///if(fin==NULL){
///fclose(fout);
///fin = fopen("file4.txt", "r");
///}
///fscanf(fin, "%f%f", &teapotX, &teapotY);
///display();
///}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);\
glutCreateWindow("week12");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
///之後都用同一個程式來進行Final_project
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = {1,0,0,0};
float teapotX = 0, teapotY = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key, int x, int y){
if(key=='0') show[0] = ! show[0];
if(key=='1') show[1] = ! show[1];
if(key=='2') show[2] = ! show[2];
if(key=='3') show[3] = ! show[3];
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL){
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
uparmR = glmReadOBJ("model/uparmR.obj");
lowarmR = glmReadOBJ("model/lowarmR.obj");
}
glPushMatrix();
glScalef(0.3,0.3,0.3);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
if(show[0]) glmDraw(head,GLM_MATERIAL);
glPopMatrix();
if(show[1]) glmDraw(body, GLM_MATERIAL);
if(show[2]) glmDraw(uparmR, GLM_MATERIAL);
if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
int oldX=0,oldY=0;
void mouse(int button, int state, int x, int y){
if(state==GLUT_DOWN){
oldX=x;
oldY=y;
}
}
void motion(int x,int y){
teapotX += (x-oldX)/150.0*3;
teapotY -= (y-oldY)/150.0*3;
oldX=x;
oldY=y;
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);\
glutCreateWindow("week12");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}



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