2023年5月11日 星期四

week13 蔣

 WEEK13

week13-1

從Git指令下載整個倉庫,用CodeBlocks開啟Final_Project.cbp專案檔,以後不用再裝freeglut了


week13-2

利用MAYA把上課範例的Al.obj裁切成很多部位,要放入Final_Project裡面,創一個叫model的資料夾把剛剛裁切的東西放進去,再把model資料夾放入Final_Project裡,再把week10裡的glm.cpp及glm.h複製貼上到Final_Project裡,用CodeBlocks開啟Final_Project.cbp,修改程式。如下:



///之後都用同一個程式來進行Final_project
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;

float teapotX = 0, teapotY = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(head==NULL){
        head = glmReadOBJ("model/head.obj");
        body = glmReadOBJ("model/body.obj");
        uparmR = glmReadOBJ("model/uparmR.obj");
        lowarmR = glmReadOBJ("model/lowarmR.obj");
    }
    glPushMatrix();
        glScalef(0.3,0.3,0.3);
        glmDraw(head, GLM_MATERIAL);
        glmDraw(body, GLM_MATERIAL);
        glmDraw(uparmR, GLM_MATERIAL);
        glmDraw(lowarmR, GLM_MATERIAL);
    glPopMatrix();
    glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
    teapotX = (x-150)/150.0;
    teapotY = (150-y)/150.0;
    if(state==GLUT_DOWN){
        if(fout==NULL) fout = fopen("file4.txt", "w");

        fprintf(fout, "%f %f\n", teapotX, teapotY);
    }
    display();
}
void keyboard(unsigned char key, int x, int y)
{
    if(fin==NULL){
        fclose(fout);
        fin = fopen("file4.txt", "r");
    }
    fscanf(fin, "%f%f", &teapotX, &teapotY);
    display();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);\
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();
}

現在再修改程式,可以按0,1,2,3秀出頭 身體 上手臂 下手臂



///之後都用同一個程式來進行Final_project
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = {1,0,0,0};
float teapotX = 0, teapotY = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key, int x, int y){
    if(key=='0') show[0] = ! show[0];
    if(key=='1') show[1] = ! show[1];
    if(key=='2') show[2] = ! show[2];
    if(key=='3') show[3] = ! show[3];
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(head==NULL){
        head = glmReadOBJ("model/head.obj");
        body = glmReadOBJ("model/body.obj");
        uparmR = glmReadOBJ("model/uparmR.obj");
        lowarmR = glmReadOBJ("model/lowarmR.obj");
    }
    glPushMatrix();
        glScalef(0.3,0.3,0.3);
        if(show[0]) glmDraw(head, GLM_MATERIAL);
        if(show[1]) glmDraw(body, GLM_MATERIAL);
        if(show[2]) glmDraw(uparmR, GLM_MATERIAL);
        if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);
    glPopMatrix();
    glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
    teapotX = (x-150)/150.0;
    teapotY = (150-y)/150.0;
    if(state==GLUT_DOWN){
        if(fout==NULL) fout = fopen("file4.txt", "w");

        fprintf(fout, "%f %f\n", teapotX, teapotY);
    }
    display();
}
///void keyboard(unsigned char key, int x, int y)
///{
    ///if(fin==NULL){
        ///fclose(fout);
        ///fin = fopen("file4.txt", "r");
    ///}
    ///fscanf(fin, "%f%f", &teapotX, &teapotY);
    ///display();
///}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);\
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();
}



///之後都用同一個程式來進行Final_project
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = {1,0,0,0};
float teapotX = 0, teapotY = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key, int x, int y){
    if(key=='0') show[0] = ! show[0];
    if(key=='1') show[1] = ! show[1];
    if(key=='2') show[2] = ! show[2];
    if(key=='3') show[3] = ! show[3];
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(head==NULL){
        head = glmReadOBJ("model/head.obj");
        body = glmReadOBJ("model/body.obj");
        uparmR = glmReadOBJ("model/uparmR.obj");
        lowarmR = glmReadOBJ("model/lowarmR.obj");
    }
    glPushMatrix();
        glScalef(0.3,0.3,0.3);
        glPushMatrix();
            glTranslatef(teapotX,teapotY,0);
            if(show[0]) glmDraw(head,GLM_MATERIAL);
        glPopMatrix();
        if(show[1]) glmDraw(body, GLM_MATERIAL);
        if(show[2]) glmDraw(uparmR, GLM_MATERIAL);
        if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);
    glPopMatrix();
    glutSwapBuffers();
}
int oldX=0,oldY=0;
void mouse(int button, int state, int x, int y){
    if(state==GLUT_DOWN){
            oldX=x;
            oldY=y;
    }
}
void motion(int x,int y){
    teapotX += (x-oldX)/150.0*3;
    teapotY -= (y-oldY)/150.0*3;
    oldX=x;
    oldY=y;
    glutPostRedisplay();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);\
    glutCreateWindow("week12");

    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();
}




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