改這兩個東西
然後GIT PUSH
再開MAYA 裁切Al.obj
拆成 六個部位 保存
拆成 六個部位 保存
再去第八周 複製這兩個檔案到Final_Project
Add File後加入這幾行
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * lefthand = NULL;
GLMmodel * righthand = NULL;
下面程式碼改成這樣
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL){
head=glmReadOBJ("model/head.obj");
body=glmReadOBJ("model/body.obj");
lefthand=glmReadOBJ("model/lefthand.obj");
righthand=glmReadOBJ("model/righthand.obj");
}
glPushMatrix();
glScalef(0.3,0.3,0.3);
glmDraw(head, GLM_MATERIAL);
glmDraw(body, GLM_MATERIAL);
glmDraw(lefthand, GLM_MATERIAL);
glmDraw(righthand, GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
加入這串
void keyboard(unsigned char key, int x, int y){
if(key=='0') show[0]= ! show [0];
if(key=='1') show[1]= ! show [1];
if(key=='2') show[2]= ! show [2];
if(key=='3') show[3]= ! show [3];
glutPostRedisplay();
}
下面改這樣
if (show[0]) glmDraw(head, GLM_MATERIAL);
if (show[1])glmDraw(body, GLM_MATERIAL);
if (show[2])glmDraw(lefthand, GLM_MATERIAL);
if (show[3])glmDraw(righthand, GLM_MATERIAL);
案0123操作不同部位的顯示
增加滑鼠移動功能
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
if (show[0]) glmDraw(head, GLM_MATERIAL);
glPopMatrix();
另外加
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