2023年5月11日 星期四

真week13

 week13

利用git 開啟上週程式碼

$ cd desktop

git clone https://github.com/yuchenchou/2023graphicsb

cd 2023graphicsb












open final_project











開啟























把fgreeglut整個拉入finalproject中
開啟maya裁切關節
放入model資料夾中
將資料夾加入final_project資料夾中

按1234出現關節

#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel *head=NULL;
GLMmodel *body=NULL;
GLMmodel *rightup=NULL;
GLMmodel *rightdown=NULL;
int show[4]={1,0,0,0};
float teapotX =0, teapotY = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key ,int x,int y){
    if(key=='0')show[0]=!show[0];
    if(key=='1')show[1]=!show[1];
    if(key=='2')show[2]=!show[2];
    if(key=='3')show[3]=!show[3];
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if (head==NULL){
        head=glmReadOBJ("model/head.obj");
        body=glmReadOBJ("model/body.obj");
        rightup=glmReadOBJ("model/rightup.obj");
        rightdown=glmReadOBJ("model/rightdown.obj");
    }
    glPushMatrix();
        glScalef(0.3,0.3,0.3);
        if ( show [0]) glmDraw(head,GLM_MATERIAL);
        if ( show [1]) glmDraw(body,GLM_MATERIAL);
        if ( show [2]) glmDraw(rightup,GLM_MATERIAL);
        if ( show [3]) glmDraw(rightdown,GLM_MATERIAL);

    glPopMatrix();
    glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
    teapotX = (x-150)/150.0;
    teapotY = (150-y)/150.0;
    if(state==GLUT_DOWN){///如果mouse按下去
        if(fout==NULL) fout = fopen("file4.txt", "w");

        fprintf(fout, "%f %f\n", teapotX, teapotY);
    }
    display();
}
///void keyboard(unsigned char key, int x, int y)
///{
  ///  if(fin==NULL){
    ///    fclose(fout);
    ///    fin = fopen("file4.txt", "r");
    ///}
    ///fscanf(fin, "%f%f", &teapotX, &teapotY);
    ///display();
///}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();

}


增加滑鼠移動


#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel *head=NULL;
GLMmodel *body=NULL;
GLMmodel *rightup=NULL;
GLMmodel *rightdown=NULL;
int show[4]={1,0,0,0};
float teapotX =0, teapotY = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key ,int x,int y){
    if(key=='0')show[0]=!show[0];
    if(key=='1')show[1]=!show[1];
    if(key=='2')show[2]=!show[2];
    if(key=='3')show[3]=!show[3];
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if (head==NULL){
        head=glmReadOBJ("model/head.obj");
        body=glmReadOBJ("model/body.obj");
        rightup=glmReadOBJ("model/rightup.obj");
        rightdown=glmReadOBJ("model/rightdown.obj");
    }
    glPushMatrix();
        glScalef(0.3,0.3,0.3);
        glPushMatrix();
        glTranslatef(teapotX,teapotY,0);
        if ( show [0]) glmDraw(head,GLM_MATERIAL);
        glPopMatrix();
        if ( show [1]) glmDraw(body,GLM_MATERIAL);
        if ( show [2]) glmDraw(rightup,GLM_MATERIAL);
        if ( show [3]) glmDraw(rightdown,GLM_MATERIAL);

    glPopMatrix();
    glutSwapBuffers();
}
int oldX=0,oldY =0;
void mouse(int button, int state, int x, int y)
{

    if(state==GLUT_DOWN){///如果mouse按下去
        oldX = x;
        oldY = y;
    }
}
        void motion(int x, int y){
        teapotX+=(x-oldX)/150.0;
        teapotY-=(y-oldY)/150.0;
        oldX = x;
        oldY = y;
        glutPostRedisplay();

    }

///void keyboard(unsigned char key, int x, int y)
///{
  ///  if(fin==NULL){
    ///    fclose(fout);
    ///    fin = fopen("file4.txt", "r");
    ///}
    ///fscanf(fin, "%f%f", &teapotX, &teapotY);
    ///display();
///}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week12");
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();

}



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