#include <GL/glut.h>
float angle = 0;
void timer(int t)
{
glutTimerFunc(100,timer,t+1);
angle+=90;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutTimerFunc(1000,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
時間到自動旋轉
#include <GL/glut.h>
float angle = 0;
void timer(int t)
{
glutTimerFunc(100,timer,t+1);
angle+=90;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutTimerFunc(1000,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
以鍵盤按鍵控制
熟悉程式碼算角度的方法,使用EXCEL.
#include <GL/glut.h>
float angle = 0,newAngle = 0,oldAngle = 0;
float oldX=0;
void timer(int t)
{
if(t<100)glutTimerFunc(33,timer,t+1);
float alpha = t/100.0;
angle+=alpha*newAngle+(1-alpha)*oldAngle;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
glutTimerFunc(0,timer,0);
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)oldAngle = angle;
if(state==GLUT_UP)newAngle = angle;
oldX=x;
glutPostRedisplay();
}
void motion(int x, int y)
{
angle+=x-oldX;
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
//glutTimerFunc(1000,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
用滑鼠配合鍵盤旋轉,利用mouse和motion兩個函式
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