第一節課
安裝git,再把雲端2023graphicsb下載下來!
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMainLoop();
}
主題:timer
week14-1_timer
在剛剛的基礎上加上timer語法
接續剛剛的程式,宣告keyboard函式,讓鍵盤來控制轉動。
第二節課
了解什麼室內插法,用Excel來學習
程式碼:
#include <GL/glut.h>
float angle=0,newAngle=0,oldAngle=0;
float oldX=0;
void timer(int t)
{
if(t<100) glutTimerFunc(33,timer,t+1);
float alpha=t/100.0;
angle=alpha*newAngle+(1-alpha)*oldAngle;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
glutTimerFunc(0,timer,0);
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN) oldAngle=angle;
if(state==GLUT_UP) newAngle=angle;
oldX=x;
glutPostRedisplay();
}
void motion(int x,int y)
{
angle+=x-oldX;
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
///glutTimerFunc(3000,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
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