2023年5月18日 星期四

於 week14

 week14

開之前的Final project


安裝git並打開git bash

開新的glut專案
把檔案放到桌面的2023graphicsb
使用之前的freeglut


會轉的茶壺

week14-1

#include <GL/glut.h>
float angle = 0;
void timer(int t)
{
    glutTimerFunc(500, timer, t+1);
    angle += 90;
    glutPostRedisplay();
}
void display(){
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0, 0, 1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14");

    glutTimerFunc(3000, timer, 0);
    glutDisplayFunc(display);

    glutMainLoop();
}


茶壺瘋狂轉

week14-2


*按下空白鍵會瘋狂轉

#include <GL/glut.h>
float angle = 0;
void timer(int t)
{
    glutTimerFunc(500, timer, t+1);
    angle += 90;
    glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y){
    glutTimerFunc(0, timer, 0);
}
void display(){
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0, 0, 1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14");
    glutKeyboardFunc(keyboard);
    ///glutTimerFunc(3000, timer, 0);
    glutDisplayFunc(display);
    glutMainLoop();
}


用滑鼠轉茶壺

week14-3

*用excel先試試
公式alpha=A2/20
角度=alpha*新+(1-alpha)*舊=B2*D2+(1-B2)*C2


#include <GL/glut.h>
float angle = 0, newAngle = 0, oldAngle = 0;
float oldX = 0;
void timer(int t)
{
    if(t<100) glutTimerFunc(33, timer, t+1);
    float alpha = t/100.0;
    angle = alpha*newAngle + (1-alpha)*oldAngle;
    glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y){
    glutTimerFunc(0, timer, 0);
}
void mouse(int button, int state, int x, int y)
{
    if(state == GLUT_DOWN) oldAngle = angle;
    if(state == GLUT_UP) newAngle = angle;
    oldX = x;
    glutPostRedisplay();
}
void motion(int x, int y)
{
    angle += x-oldX;
    oldX = x;
    glutPostRedisplay();
}
void display(){
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0, 0, 1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14");

    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);
    ///glutTimerFunc(3000, timer, 0);
    glutDisplayFunc(display);

    glutMainLoop();
}


Final project







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