week14
開之前的Final project
安裝git並打開git bash
開新的glut專案
把檔案放到桌面的2023graphicsb
使用之前的freeglut
會轉的茶壺
week14-1
#include <GL/glut.h>
float angle = 0;
void timer(int t)
{
glutTimerFunc(500, timer, t+1);
angle += 90;
glutPostRedisplay();
}
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutTimerFunc(3000, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}
茶壺瘋狂轉
week14-2
*按下空白鍵會瘋狂轉
#include <GL/glut.h>
float angle = 0;
void timer(int t)
{
glutTimerFunc(500, timer, t+1);
angle += 90;
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y){
glutTimerFunc(0, timer, 0);
}
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutKeyboardFunc(keyboard);
///glutTimerFunc(3000, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}
float angle = 0;
void timer(int t)
{
glutTimerFunc(500, timer, t+1);
angle += 90;
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y){
glutTimerFunc(0, timer, 0);
}
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutKeyboardFunc(keyboard);
///glutTimerFunc(3000, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}
用滑鼠轉茶壺
week14-3
公式alpha=A2/20
角度=alpha*新+(1-alpha)*舊=B2*D2+(1-B2)*C2
#include <GL/glut.h>
float angle = 0, newAngle = 0, oldAngle = 0;
float oldX = 0;
void timer(int t)
{
if(t<100) glutTimerFunc(33, timer, t+1);
float alpha = t/100.0;
angle = alpha*newAngle + (1-alpha)*oldAngle;
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y){
glutTimerFunc(0, timer, 0);
}
void mouse(int button, int state, int x, int y)
{
if(state == GLUT_DOWN) oldAngle = angle;
if(state == GLUT_UP) newAngle = angle;
oldX = x;
glutPostRedisplay();
}
void motion(int x, int y)
{
angle += x-oldX;
oldX = x;
glutPostRedisplay();
}
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
///glutTimerFunc(3000, timer, 0);
glutDisplayFunc(display);
glutMainLoop();
}







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