2023年5月18日 星期四

week14 余

 Week14-1

 先用GIT指令下載下來2023graphicsb,開啟新的GLUT專案,放在桌面2023graphicsb裡
然後輸入下列程式碼:

#include <GL/glut.h>
float angle=0;
void timer(int t)
{
    glutTimerFunc(500,timer,t+1);
    angle+=90;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week14");

    glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);

    glutMainLoop();
}
茶壺就會半秒轉90度一次~


 Week14-2
第二個程式是從上個程式做修改
修改後的程式碼如下:

#include <GL/glut.h>
float angle=0;
void timer(int t)
{
    glutTimerFunc(33,timer,t+1);
    angle += 3;
    glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
    glutTimerFunc(0,timer,0);
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week14");

    glutKeyboardFunc(keyboard);
    ///glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);

    glutMainLoop();
}
按數字鍵就可以越轉越快~
 Week14-3
再從第二個程式做修改
修改後的程式碼如下:

#include <GL/glut.h>
float angle=0,newAngle = 0,oldAngle = 0;
float oldX = 0;
void timer(int t)
{
    if(t<100) glutTimerFunc(33,timer,t+1);
    float alpha = t/100.0;
    angle = alpha*newAngle + (1-alpha)*oldAngle;
    glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
    glutTimerFunc(0,timer,0);
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN) oldAngle = angle;
    if(state==GLUT_UP) newAngle = angle;
    oldX = x;
    glutPostRedisplay();
}
void motion(int x,int y)
{
    angle += x-oldX;
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week14");

    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);
    ///glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);

    glutMainLoop();
}
就可以自己旋轉他,然後按空白鍵就會撥放

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