Week14-1_timer
#include <GL/glut.h>
float angle=0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glRotatef( angle, 0, 0, 1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(500, timer, t+1);
angle += 90;
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(2000, timer, 0);
glutMainLoop();
}
Week14-2_timer_play (加了案任意鍵才開始)
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(500, timer, t+1);
angle += 90;
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y)
{
glutTimerFunc(0, timer, 0);
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
///glutTimerFunc(2000, timer, 0);
glutMainLoop();
}
角度公式
week14-3_timer_alpha_interpolation (用滑鼠控制選轉)
#include <GL/glut.h>
float angle=0, oldAngle=0, newAngle=0; ///step02-1宣告變數
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t) ///step01-1 你的timer()函式,做對應動作
{
if(t<100) glutTimerFunc(50, timer, t+1);
float alpha = t/100.0;
angle = newAngle*alpha + (1-alpha) * oldAngle;
glutPostRedisplay(); ///重畫畫面
}
void motion(int x, int y)
{
angle = x;
glutPostRedisplay();
}
void mouse(int button, int state,int x, int y)
{
if(state==GLUT_DOWN) oldAngle = x; ///step02-1按下去
if(state==GLUT_UP) newAngle = x; ///step02-1放開來
glutPostRedisplay(); ///step02-1重畫畫面
}
void keyboard(unsigned char key, int x, int y)
{
glutTimerFunc(0, timer, 0);
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
///glutTimerFunc(2000, timer, 0);
glutMainLoop();
}
Final_Project
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4]={1,1,1,1};///用show[i]決定要不要顯示
int ID=3;///0:頭 1:身體 2:上手臂 3:下手臂
void keyboard (unsigned char key, int x, int y){
if (key=='0') ID = 0;
if (key=='1') ID = 1;
if (key=='2') ID = 2;
if (key=='3') ID = 3;
glutPostRedisplay();
}
FILE * fout = NULL;
FILE * fin = NULL;
float teapotX=0, teapotY=0;
float angle=0, angle2=0, angle3=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2, 0.2, 0.2);///week13-02-2
if(body==NULL){
head=glmReadOBJ("model/head.obj");
body=glmReadOBJ("model/body.obj");
uparmR=glmReadOBJ("model/uparmR.obj");
lowarmR=glmReadOBJ("model/lowarmR.obj");
///glmUnitize(body);///week13-02-1這行之後會改
}
if(ID==0) glColor3f(1,0,0);///設紅色
else glColor3f(1,1,1);
if (show[0]) glmDraw(head, GLM_MATERIAL);
if(ID==1) glColor3f(1,0,0);///設紅色
else glColor3f(1,1,1);
if (show[1]) glmDraw(body, GLM_MATERIAL);
glPushMatrix();
glTranslatef(-1.200000, +0.453333, 0);
glRotatef(angle, 0, 0, 1);
///glTranslatef(teapotX, teapotY, 0);
glTranslatef(1.200000, -0.453333, 0);
if(ID==2) glColor3f(1,0,0);///設紅色
else glColor3f(1,1,1);
if (show[2]) glmDraw(uparmR, GLM_MATERIAL);
glPushMatrix();
glTranslatef(-1.946666, +0.180001, 0);
//glTranslatef(teapotX, teapotY, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(1.946666, -0.180001, 0);
if(ID==3) glColor3f(1,0,0);///設紅色
else glColor3f(1,1,1);
if (show[3]) glmDraw(lowarmR, GLM_MATERIAL);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glColor3f(0,1,0);///放小茶壺在中心點當參考
glutSolidTeapot(0.02);///放小茶壺在中心點當參考
glutSwapBuffers();
}
int oldX=0, oldY=0;///week13-03-2
void motion(int x, int y){
teapotX += (x -oldX)/150.0;
teapotY -= (y -oldY)/150.0;
oldX=x;
oldY=y;
angle = x;
printf("glTranslatef(%f, %f, 0);\n",teapotX,teapotY);
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
teapotX = (x-150)/150.0;///teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;///teapotY = (150-y)/150.0;
angle = x;
if(fout==NULL) fout = fopen("file4.txt", "w");
fprintf(fout, "%f %f\n", teapotX, teapotY);
}
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard); ///step02-2 keyboard
glutMainLoop();
}
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