跟之前一樣下載windows和data,把兩個解壓縮,把data拉進windows
再來下載git
載上禮拜檔案
然後建立一個project專案
新增程式碼
float eyeX = 0, eyeY = 0;
void motion(int x, int y){
eyeX = 3*(x-320)/320.0;
eyeY = 3*(240-y)/240.0;
glLoadIdentity();
gluLookAt(eyeX, eyeY, 3, 0, 0, -6, 0, 1, 0);
glutPostRedisplay();
}
glutMotionFunc(motion);
可以看到模型視角改變~~
新增程式碼
glOrtho(-ar*3, ar*3, -1.0*3, 1.0*3, 2.0, 100.0);
註解掉glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
就會對稱
接著調整以下3項數值
glOrtho( )
glFrustum( )
gluPerspective( )
都會有不一樣的視角效果來觀看模型
很特別但是有點難理解
老師用手比劃給我們看有比姣好懂一點
新增程式碼
#include <GL/glut.h>
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x, int y){
glLoadIdentity();
float eyeX = (x-150)/150.0, eyeY = (150-y)/150.0;
gluLookAt(eyeX,eyeY,1, 0,0,0, 0,1,0);
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week15");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
這樣就可以用不同角度來看茶壺瞜~~~
然後修改程式碼
#include <GL/glut.h>
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x, int y){
glLoadIdentity();
float eyeX= (x-150)/150-0, eyeY= (150-y)/150.0;
gluLookAt(eyeX ,eyeY ,1 , 0,0,0, 0,1,0);
glutPostRedisplay();
}
void reshape(int w, int h) {
float ar =w / (float) h;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60,ar ,0.01,1000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0,0,1, 0,0,0, 0,1,0);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week15");
glutReshapeFunc(reshape);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
會有其他不同的觀看角度!!
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