WEEK15
week15-0
到https://jsyeh.org/3dcg10/網頁,下載win32和data,把他們解壓縮,將data放入window,開啟Transformation.exe檔
下載git ,把上禮拜的檔案雲端下載下來
先下載git,把之前的檔案雲端下載下來,建立一個project專案
打上程式碼
float eyeX = 0, eyeY = 0;
void motion(int x, int y){
eyeX = 3*(x-320)/320.0;
eyeY = 3*(240-y)/240.0;
glLoadIdentity();
gluLookAt(eyeX, eyeY, 3, 0, 0, -6, 0, 1, 0);
glutPostRedisplay();
}
底下還有
glutMotionFunc(motion);
新增程式碼 glOrtho(-ar*3, ar*3, -1.0*3, 1.0*3, 2.0, 100.0);
加上新的程式
#include <GL/glut.h>
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void motion(int x, int y){
glLoadIdentity();
float eyeX = (x-150)/150.0, eyeY = (150-y)/150.0;
gluLookAt(eyeX,eyeY,1, 0,0,0, 0,1,0);
glutPostRedisplay();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week15");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
最後完整的程式碼
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * right_arm = NULL;
GLMmodel * left_arm = NULL;
int show[4] ={1,1,1,1};
int ID = 2;
float teapotX = 0, teapotY = 0;
float angle[20] = {};
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key,int x, int y)
{
if( key=='0' ) ID=0;
if( key=='1' ) ID=1;
if( key=='2' ) ID=2;
if( key=='3' ) ID=3;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL)
{
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
right_arm = glmReadOBJ("model/uparmR.obj");
left_arm = glmReadOBJ("model/lowarmR.obj");
}
glPushMatrix();
glScalef(0.3,0.3,0.3);
glPushMatrix();
///glTranslatef(teapotX,teapotY,0);
if(ID==0) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[0]) glmDraw(head, GLM_MATERIAL);
glPopMatrix();
if(ID==1) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[1]) glmDraw(body, GLM_MATERIAL);
glPushMatrix();
glTranslatef(-1.360000, +0.360000, 0);
glRotatef(angle[2], 0, 0, 1);
glTranslatef(1.360000, -0.360000, 0);
if(ID==2) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[2]) glmDraw(right_arm, GLM_MATERIAL);
glPushMatrix();
///glTranslatef(teapotX,teapotY,0);
glTranslatef(-1.959999, +0.080000, 0);
glRotatef(angle[3], 0, 0, 1);
glTranslatef(1.959999, -0.080000, 0);
if(ID==3) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[3]) glmDraw(left_arm, GLM_MATERIAL);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glColor3f(0,1,0);
glutSolidTeapot( 0.02 );
glutSwapBuffers();
}
int oldX=0, oldY=0;
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN)
{
oldX = x;
oldY = y;
}
}
void motion(int x, int y)
{
teapotX += (x-oldX)/150.0*3;
teapotY -= (y-oldY)/150.0*3;
printf("glTranslatef(%f, %f, 0);\n",teapotX, teapotY);
angle[ID] += x-oldX;
oldX = x;
oldY = y;
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week13");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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