2023年5月29日 星期一

真 week15

week15

1.進入https://jsyeh.org/3dcg10/網頁


下載win32 data,將win32和data解壓縮

將data放入window

開啟Transformation.exe檔

下載git ,把上禮拜的檔案雲端下載下來。

先下載git,把之前的檔案雲端下載下來,建立一個project專案。


float eyeX = 0, eyeY = 0;

void motion(int x, int y){

    eyeX = 3*(x-320)/320.0;

    eyeY = 3*(240-y)/240.0;

    glLoadIdentity();

    gluLookAt(eyeX, eyeY, 3, 0, 0, -6, 0, 1, 0);


    glutPostRedisplay();

}

    glutMotionFunc(motion);








新增程式碼    glOrtho(-ar*3, ar*3, -1.0*3, 1.0*3, 2.0, 100.0);

註解掉glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
就會有一個對稱的圖案

更改程式碼
#include <GL/glut.h>
void display()
{
    glClear(  GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void motion(int x, int y){
    glLoadIdentity();
    float eyeX = (x-150)/150.0, eyeY = (150-y)/150.0;
    gluLookAt(eyeX,eyeY,1, 0,0,0, 0,1,0);
    glutPostRedisplay();
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week15");
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}



完整程式碼
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * right_arm = NULL;
GLMmodel * left_arm = NULL;
int show[4] ={1,1,1,1};
int ID = 2;
float teapotX = 0, teapotY = 0;
float angle[20] = {};
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key,int x, int y)
{
    if( key=='0' ) ID=0;
    if( key=='1' ) ID=1;
    if( key=='2' ) ID=2;
    if( key=='3' ) ID=3;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(head==NULL)
    {
        head = glmReadOBJ("model/head.obj");
        body = glmReadOBJ("model/body.obj");
        right_arm = glmReadOBJ("model/uparmR.obj");
        left_arm = glmReadOBJ("model/lowarmR.obj");
    }
    glPushMatrix();
        glScalef(0.3,0.3,0.3);
        glPushMatrix();
            ///glTranslatef(teapotX,teapotY,0);
            if(ID==0) glColor3f(1,0,0);
            else glColor3f(1,1,1);
            if(show[0]) glmDraw(head, GLM_MATERIAL);
        glPopMatrix();

        if(ID==1) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[1]) glmDraw(body, GLM_MATERIAL);

        glPushMatrix();
            glTranslatef(-1.360000, +0.360000, 0);
            glRotatef(angle[2], 0, 0, 1);
            glTranslatef(1.360000, -0.360000, 0);

            if(ID==2) glColor3f(1,0,0);
            else glColor3f(1,1,1);
            if(show[2]) glmDraw(right_arm, GLM_MATERIAL);

            glPushMatrix();
                ///glTranslatef(teapotX,teapotY,0);
                glTranslatef(-1.959999, +0.080000, 0);
                glRotatef(angle[3], 0, 0, 1);
                glTranslatef(1.959999, -0.080000, 0);

                if(ID==3) glColor3f(1,0,0);
                else glColor3f(1,1,1);
                if(show[3]) glmDraw(left_arm, GLM_MATERIAL);
            glPopMatrix();
        glPopMatrix();
    glPopMatrix();
    glColor3f(0,1,0);
    glutSolidTeapot( 0.02 );
    glutSwapBuffers();
}
int oldX=0, oldY=0;
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN)
    {
        oldX = x;
        oldY = y;
    }
}
void motion(int x, int y)
{
    teapotX += (x-oldX)/150.0*3;
    teapotY -= (y-oldY)/150.0*3;
    printf("glTranslatef(%f, %f, 0);\n",teapotX, teapotY);
    angle[ID] += x-oldX;
    oldX = x;
    oldY = y;
    glutPostRedisplay();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week13");
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();
}

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