2023年5月25日 星期四

逃離電腦圖學 Week15

下載 windows 跟 data 
打開Projection
gluLookAt 位置    eye
                       方向    center
                           旋轉    up


Week15-1

開啟這熟悉的東西










#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif

#include <stdlib.h>

static int slices = 16;
static int stacks = 16;

/* GLUT callback Handlers */

static void resize(int width, int height)
{
    const float ar = (float) width / (float) height;

    glViewport(0, 0, width, height);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity() ;
}

static void display(void)
{
    const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
    const double a = t*90.0;

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3d(1,0,0);

    glPushMatrix();
        glTranslated(-2.4,1.2,-6);
        glRotated(60,1,0,0);
        glRotated(a,0,0,1);
        glutSolidSphere(1,slices,stacks);
    glPopMatrix();

    glPushMatrix();
        glTranslated(0,1.2,-6);
        glRotated(60,1,0,0);
        glRotated(a,0,0,1);
        glutSolidCone(1,1,slices,stacks);
    glPopMatrix();

    glPushMatrix();
        glTranslated(2.4,1.2,-6);
        glRotated(60,1,0,0);
        glRotated(a,0,0,1);
        glutSolidTorus(0.2,0.8,slices,stacks);
    glPopMatrix();

    glPushMatrix();
        glTranslated(-2.4,-1.2,-6);
        glRotated(60,1,0,0);
        glRotated(a,0,0,1);
        glutWireSphere(1,slices,stacks);
    glPopMatrix();

    glPushMatrix();
        glTranslated(0,-1.2,-6);
        glRotated(60,1,0,0);
        glRotated(a,0,0,1);
        glutWireCone(1,1,slices,stacks);
    glPopMatrix();

    glPushMatrix();
        glTranslated(2.4,-1.2,-6);
        glRotated(60,1,0,0);
        glRotated(a,0,0,1);
        glutWireTorus(0.2,0.8,slices,stacks);
    glPopMatrix();

    glutSwapBuffers();
}


static void key(unsigned char key, int x, int y)
{
    switch (key)
    {
        case 27 :
        case 'q':
            exit(0);
            break;

        case '+':
            slices++;
            stacks++;
            break;

        case '-':
            if (slices>3 && stacks>3)
            {
                slices--;
                stacks--;
            }
            break;
    }

    glutPostRedisplay();
}

static void idle(void)
{
    glutPostRedisplay();
}

const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

float eyeX=0, eyeY=0;
void motion(int x,int y){
    eyeX=3*(x-321)/320.0;
    eyeY=3*(240-y)/240.0;
    glLoadIdentity();
    gluLookAt(eyeX,eyeY,3, 0,0,-6, 0,1,0);
    glutPostRedisplay();
}
/* Program entry point */

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitWindowSize(640,480);
    glutInitWindowPosition(10,10);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("GLUT Shapes");

    glutMotionFunc(motion);
    glutReshapeFunc(resize);
    glutDisplayFunc(display);
    glutKeyboardFunc(key);
    glutIdleFunc(idle);

    glClearColor(1,1,1,1);
    glEnable(GL_CULL_FACE);
    glCullFace(GL_BACK);

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutMainLoop();

    return EXIT_SUCCESS;
}










讓他多了可以移動視角











gluPerspective 比較容易設定
glOrtho 垂直投影
glFrustum 透視投影
        fovy Y方向
        aspect 長寬
        zNear 近點到視角的距離
        zFar 遠點到視角的距離

Week15-2

glFrustem 改成 glOrtho -ar*3 ar*3 -1.0*3 1.0*3















gluPerspective(60,ar,0.01,1000);















Week15-3

#include <GL/glut.h>
void display(){
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void motion(int x, int y){
    glLoadIdentity();
    float eyeX= (x-150)/150.0, eyeY=(150-y)/150.0;
    gluLookAt(eyeX,eyeY,1, 0,0,0, 0,1,0);
    glutPostRedisplay();
}
int main(int argc, char** argv){
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("Week15");

    glutMotionFunc(motion);
    glutDisplayFunc(display);

    glutMainLoop();
}

再加上這行
void reshape(int w,int h){
    float ar= w / (float) h;
    glViewport(0,0,w,h);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(60,ar,0.01,1000);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    gluLookAt(0,0,1, 0,0,0, 0,1,0);
}

Final_Project

        #include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4]={1,1,1,1};///用show[i]決定要不要顯示
int ID=3;///0:頭 1:身體 2:上手臂 3:下手臂
FILE * fout = NULL; ///一開始,檔案沒有開, NULL
FILE * fin = NULL; ///要讀檔用的指標, 一開始也是 NULL
float teapotX=0, teapotY=0;
///float angle=0, angle2=0, angle3=0;
float angle[20]={};///變陣列
void keyboard (unsigned char key, int x, int y){
    if (key=='0') ID = 0;
    if (key=='1') ID = 1;
    if (key=='2') ID = 2;
    if (key=='3') ID = 3;
    if(key=='s'){
        printf("hello world\n");
        if(fout==NULL) fout = fopen("motion.txt", "w");
        for (int i=0; i<20; i++){
            fprintf(fout, "%.2f ", angle[i] );
        }
        fprintf(fout, "\n");
    }else if(key=='r'){
        if(fin==NULL) fin =fopen("motion.txt", "r");
        for(int i=0; i<20; i++){
            fscanf(fin, "%f", &angle[i] );
        }
        glutPostRedisplay();
    }
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glScalef(0.2, 0.2, 0.2);
        if(body==NULL){
            head=glmReadOBJ("model/head.obj");
            body=glmReadOBJ("model/body.obj");
            uparmR=glmReadOBJ("model/uparmR.obj");
            lowarmR=glmReadOBJ("model/lowarmR.obj");
        }
        if(ID==0) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if (show[0]) glmDraw(head, GLM_MATERIAL);

        if(ID==1) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if (show[1]) glmDraw(body, GLM_MATERIAL);

        glPushMatrix();
            glTranslatef(-1.200000, +0.453333, 0);
            glRotatef(angle[2], 0, 0, 1);
            glTranslatef(1.200000, -0.453333, 0);

            if(ID==2) glColor3f(1,0,0);
            else glColor3f(1,1,1);
            if (show[2]) glmDraw(uparmR, GLM_MATERIAL);
            glPushMatrix();
                glTranslatef(-1.946666, +0.180001, 0);
                glRotatef(angle[3], 0, 0, 1);
                glTranslatef(1.946666, -0.180001, 0);

                if(ID==3) glColor3f(1,0,0);
                else glColor3f(1,1,1);
                if (show[3]) glmDraw(lowarmR, GLM_MATERIAL);
            glPopMatrix();
        glPopMatrix();


    glPopMatrix();
    glColor3f(0,1,0);
    glutSolidTeapot(0.02);
    glutSwapBuffers();
}
int oldX=0, oldY=0;///week13-03-2
void motion(int x, int y){
    teapotX += (x -oldX)/150.0;
    teapotY -= (y -oldY)/150.0;
    angle[ID]+=(x-oldX);
    oldX=x;
    oldY=y;
    printf("glTranslatef(%f, %f, 0);\n",teapotX,teapotY);
    glutPostRedisplay();

}

void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN){
        teapotX = (x-150)/150.0;
        teapotY = (150-y)/150.0;
    }
    display();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week15");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
}






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