2023年5月25日 星期四

於 week15

 

week15

第一步


去https://jsyeh.org/3dcg10/下載window跟 data
把data放入windows

開啟projection

開始測試
*改變up



安裝git 


安裝git並打開git bash




開新的glut專案
把檔案放到桌面的2023graphicsb
使用之前的freeglut


了解LookAt

week15-1

...
float eyeX = 0, eyeY = 0;
void motion(int x, int y){
    eyeX = 3*(x-320)/320.0;
    eyeY = 3*(240-y)/240.0;
    glLoadIdentity();
    gluLookAt(eyeX, eyeY, 3, 0, 0, -6, 0, 1, 0);
    glutPostOverlayRedisplay();
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitWindowSize(640,480);
    glutInitWindowPosition(10,10);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("GLUT Shapes");

    glutMotionFunc(motion);
    glutReshapeFunc(resize);
    glutDisplayFunc(display);
    glutKeyboardFunc(key);
    glutIdleFunc(idle);
...



投影

week15-2

測試 
 1.臺狀投影glFrustum() 
        
  2.垂直投影glOriho()

3.透視投影gluPerspective

...
static void resize(int width, int height)
{   ///aspective ratio長寬比
    const float ar = (float) width / (float) height;

    glViewport(0, 0, width, height);

    glMatrixMode(GL_PROJECTION);///切換成投影矩陣
    glLoadIdentity();
    ///glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
    ///glOrtho(-ar*3, ar*3, -1.0*3, 1.0*3, 2.0, 100.0);
    gluPerspective(60, ar, 0.01, 1000);

    glMatrixMode(GL_MODELVIEW);///切換到model view 矩陣
    glLoadIdentity() ;///設成單位矩陣
}
...

week15-3

透視投影
#include <GL/glut.h>

void display(){
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void motion(int x, int y){
    glLoadIdentity();
    float eyeX = (x-150)/150.0, eyeY = (150-y)/150.0;
    gluLookAt(eyeX, eyeY, 1, 0, 0, 0, 0, 1, 0);
    glutPostOverlayRedisplay();
}
int main(int argc, char *argv[]){
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week15");

    glutMotionFunc(motion);
    glutDisplayFunc(display);

    glutMainLoop();
}



week15-4

#include <GL/glut.h>

void display(){
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void motion(int x, int y){
    glLoadIdentity();
    float eyeX = (x-150)/150.0, eyeY = (150-y)/150.0;
    gluLookAt(eyeX, eyeY, 1, 0, 0, 0, 0, 1, 0);
    glutPostOverlayRedisplay();
}
void reshape(int w, int h){
    float ar = w / (float) h;
    glViewport(0, 0, w, h);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(60, ar, 0.01, 1000);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluLookAt(0, 0, 1, 0, 0, 0, 0, 1, 0);
}
int main(int argc, char *argv[]){
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week15");

    glutReshapeFunc(reshape);
    glutMotionFunc(motion);
    glutDisplayFunc(display);

    glutMainLoop();
}



沒有留言:

張貼留言