week16
好想放假
1 clone 2023graphicsb資料夾,開新專案week16_all,總複習
step01 點線面色彩
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glBegin(GL_POLYGON);
glVertex2f(0.5,0.5);
glVertex2f(-0.5,0.5);
glVertex2f(-0.5,-0.5);
glVertex2f(0.5,-0.5);
glEnd();
glColor3f(0,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week16");
glutDisplayFunc(display);
glutMainLoop();
}
step02 滑鼠拖曳物件移動
#include <GL/glut.h>
float teapotX = 0, teapotY = 0;
void motion(int x,int y)
{
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week16");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
float teapotX = 0, teapotY = 0, angle = 0, oldX = 0, oldY = 0;
void mouse(int button,int state,int x,int y)
{
oldX = x;
oldY = y;
}
void motion(int x,int y)
{
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
angle += x-oldX;
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
///glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week16");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutMainLoop();
}
step04 位置
#include <stdio.h>
#include <GL/glut.h>
float teapotX = 0, teapotY = 0, angle = 0, oldX = 0, oldY = 0;
void mouse(int button, int state, int x, int y) {
oldX = x;
oldY = y;
}
void motion(int x, int y) {
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
angle += x - oldX;
oldX = x;
glutPostRedisplay();
printf(" glTranslatef( %.2f, %.2f, 0 ); \n", teapotX, teapotY );
}
void display() {
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);
//glRotatef(angle, 0, 0, 1);
glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glColor3f(0,1,0);
glutSolidTeapot( 0.02 );
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week16");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutMainLoop();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);
glRotatef(angle,0,0,1);
///glTranslatef( 0.45, -0.05 ,0);
glTranslatef( 0.45, -0.05 ,0);
glutSolidTeapot(0.3);
glPopMatrix();
glColor3f(0,1,0);
glutSolidTeapot(0.02);
glutSwapBuffers();
}
step06
void display() {
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);
glTranslatef(-0.42, +0.06, 0 ); //負變正正變負
glRotatef(angle, 0, 0, 1);
glTranslatef( 0.42, -0.06, 0 );//glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glColor3f(0,1,0);
glutSolidTeapot( 0.02 );
glutSwapBuffers();
}
step07 更改路徑
複製freeglut.dll到資料夾內
無法執行
模型太大
縮小、加顏色
複製week7-2_myTexture程式碼
Setting>Compiler>Search directories>Complier>C:\OpenCV2.1\include
Setting>Compiler>Linker setting>cv210、cxcore210、highgu210
重開Codeblocks
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * gundam = NULL;
float teapotX = 0, teapotY = 0, angle = 0, oldX = 0, oldY = 0;
void mouse(int button, int state, int x, int y) {
oldX = x;
oldY = y;
}
void motion(int x, int y) {
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
angle += x - oldX;
oldX = x;
glutPostRedisplay();
printf(" glTranslatef( %.2f, %.2f, 0 ); \n", teapotX, teapotY );
}
void display() {
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1,1,1);
glScalef(0.04, 0.04, 0.04);
glRotatef(angle, 0, 1, 0);
glmDraw(gundam, GLM_MATERIAL|GLM_TEXTURE);
glPopMatrix();
glColor3f(0,1,0);
glutSolidTeapot( 0.02 );
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week16");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMouseFunc(mouse);
gundam = glmReadOBJ("model/Gundam.obj");
myTexture("model/Diffuse.jpg");
glEnable(GL_DEPTH_TEST);
glutMainLoop();
}



















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