week04
先到https://jsyeh.org/3dcg10/下載[data][win32]
到資料夾解壓縮[win32]再把[data]放進去
點開transformation.exe
[了解如何旋轉]
使用右手比讚,把拇指當作轉動軸,剩下四隻手指頭是轉動的方向
Y軸向上,X軸為順時針方向
Z軸其實是於X軸和Y軸之間 Z軸會有3D的效果
一樣是右手規律 逆時針
[week04-2]
打開codeblocks開新專案
File,New,Project,OpenGL
選擇OpenGL Project打好標題後選擇桌面
再從原本的範例中複製這兩段程式碼
並加上myLight();
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void myLight()
{
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}
swap rotate translate
再新增一個黃色茶壺
glPushMatrix();
glRotatef(angle,0,1,0);
glTranslatef(0.5,0,0);
glColor3f(1,1,0);
glTranslatef(0,0.5,0);
glutSolidTeapot(0.3);











沒有留言:
張貼留言