Week06 階層轉動
第一堂課
開啟一個新的GLUT專案 week06-1 TRT
#include <GL/glut.h>
開一個新的專案week06-3_robot4_arm_hand_right_left
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidSphere(0.01, 30, 30);
glPushMatrix();
glTranslatef(0.45, 0, 0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidSphere(0.01, 30, 30);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glTranslatef(0.45, 0, 0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidSphere(0.01, 30, 30);
glPushMatrix();
glTranslatef(0.5, 0.5, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.45, 0, 0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
第二堂課
開新的GLUT專案 week06-2
#include <GL/glut.h>
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidSphere(0.01, 30, 30);
glPushMatrix();
myCube();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidSphere(0.01, 30, 30);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidSphere(0.01, 30, 30);
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
把week06-2貼上
#include <GL/glut.h>
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidSphere(0.01, 30, 30);
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube();
glPushMatrix();
glTranslatef(-0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
開新專案week06-4_TRT_robot5_mouth_motion_angle.
#include <GL/glut.h>
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidSphere(0.01, 30, 30);
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.25, 0, 0);
glRotatef(-angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube();
glPushMatrix();
glTranslatef(-0.25, 0, 0);
glRotatef(-angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
void motion(int x, int y)
{
angle = x;
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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