step1-1
去老師的網站下載windows,data
去codeblocks開新專案week05-1_TRT_translate,並且打開上周教的程式碼,更改z軸,讓茶壺逆時針轉
新增一個綠色茶壺,然後讓原本的旋轉角度增加1.5倍,最後兩個茶壺一個原地旋轉,另一個以逆時鐘旋轉,並且會和第一個茶壺交會
#include<GL/glut.h>
float angle =0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,0,0);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.8,0,0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glColor3f(0,1,0);
glPushMatrix();
glTranslatef(0.8,0,0);
glRotatef(angle*1.5,0,0,1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
打開codeblocks,建立新專案,week05-2_TRT_robot
用week05-1的程式修改
再複製程式碼並更改座標,變成左上角跟右上角都有手臂旋轉
#include<GL/glut.h>
float angle =0;
void mycube()
{
glPushMatrix();
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glutSolidCube(1);
glPushMatrix();
glTranslatef(0.5,0.5,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
glColor3f(0,1,0);
mycube();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5,0.5,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
glColor3f(0,1,0);
mycube();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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