step01-1
到網址https://jsyeh.org/3dcg10/ 下載data 及 win32
把data資料夾移到windows資料夾,之後開啟Transformation.exe
step 01-2 打開模型學習旋轉的方向
使用右手來理解轉動的方向,大拇指是轉動軸,其他四指是轉動的方向
先把glut下載下來
先去複製week03的程式碼 執行會跑出茶壺的圖案
之後進行修改
#include <GL/glut.h>
float angle =
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 1, 0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
跑出旋轉的茶壺
step 02-1 增加茶壺光影的變化
新增:(複製貼上就好)
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void myLight()
-------------------------------------------------------------------------
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
STEP 03-1 交換swaptranslate和rotate的程式
打開Transformation.exe
在下方程式碼按右鍵,選擇swap translate/rotate
STEP 03-2 藍色旋轉茶壺
STEP 03- 藍色+黃色旋轉茶壺
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0,0);
glRotatef(angle, 0, 1, 0);
glColor3f(0,0,1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glPushMatrix();
glRotatef(angle,0,1,0);
glTranslatef(0.5,0,0);
glColor3f(1,1,0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week04");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}






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