week04
step01-1
打開https://jsyeh.org/3dcg10/
下載 Example: data,win32
解壓縮後把data放入windows資料夾
step01-2
然後打開 transformation.exe
試著把glRotate改成
旋轉x軸車頭往下跑
旋轉軸側側邊轉動
step02-1
解壓縮freeglut
把檔案裡的freeglut放在桌面
打開freeglut/lib 複製libfreeglut.a 改成libglut32.a
開啟codeblocks 打開 File-New-project 選擇GLUT 檔名week04-1_GLUT_rotate
複製上週程式碼
| #include <GL/glut.h> | |
| void display() | |
| { | |
| glutSolidTeapot( 0.3 ); | |
| glutSwapBuffers(); | |
| } | |
| int main(int argc, char *argv[]) | |
| { | |
| glutInit(&argc, argv); | |
| glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); | |
| glutCreateWindow("week03"); | |
| glutDisplayFunc(display); | |
| glutMainLoop(); | |
| }
|
#include <GL/glut.h>
float angle;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 1, 0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
step02-2 打光
開新專案
week04-2_rotate_light
複製week01程式碼
增加
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void myLight()
{
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}
變成
#include <GL/glut.h>
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void myLight()
{
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 1, 0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");
myLight();
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
step03-1
把glRotatef和glTranslatef調換
自轉
公轉
在調整數字
step03-2
開新專案 week04_rotate_tarnslate
複製week04-1程式碼
增加程式碼變成
#include <GL/glut.h>
float angle =0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5, 0, 0);
glRotatef(angle, 0, 1, 0);
glColor3f(0,0,1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
複製
glPushMatrix();
glTranslatef(0.5, 0, 0);
glRotatef(angle, 0, 1, 0);
glColor3f(0,0,1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glTranslatef(0.5, 0, 0);和 glRotatef(angle, 0, 1, 0);交換
增加glTranslatef(0, 0.5, 0);
改成
glPushMatrix();
glRotatef(angle, 0, 1, 0);
glTranslatef(0.5, 0, 0);
glColor3f(1,1,0);
glTranslatef(0, 0.5, 0);
glutSolidTeapot( 0.3 );
glPopMatrix();
變成
#include <GL/glut.h>
float angle =0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5, 0, 0);
glRotatef(angle, 0, 1, 0);
glColor3f(0,0,1);//藍色茶壺
glutSolidTeapot( 0.3 );
glPopMatrix();
glPushMatrix();
glRotatef(angle, 0, 1, 0);
glTranslatef(0.5, 0, 0);
glColor3f(1,1,0);//黃色茶壺
glTranslatef(0, 0.5, 0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}














沒有留言:
張貼留言