2023年3月9日 星期四

m week04 旋轉Rotate

 week04

step01-1

打開https://jsyeh.org/3dcg10/
下載 Example: data,win32


解壓縮後把data放入windows資料夾


step01-2

然後打開 transformation.exe
試著把glRotate改成


旋轉x軸車頭往下跑


接著改成
旋轉z軸車頭右側往上跑

再改成


旋轉軸側側邊轉動


step02-1 

解壓縮freeglut
把檔案裡的freeglut放在桌面
打開freeglut/lib 複製libfreeglut.a 改成libglut32.a
開啟codeblocks 打開 File-New-project 
選擇GLUT 檔名week04-1_GLUT_rotate
複製上週程式碼
#include <GL/glut.h>
void display()
{
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMainLoop();
}
改成
#include <GL/glut.h>
float angle;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glRotatef(angle, 0, 1, 0);
    glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
    angle++;
}

int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}


step02-2 打光

開新專案
week04-2_rotate_light
複製week01程式碼
增加
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

void myLight()
{
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}


變成
#include <GL/glut.h>
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

void myLight()
{
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}

float angle = 0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glRotatef(angle, 0, 1, 0);
    glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
    angle++;
}

int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");

myLight();
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}

step03-1

把glRotatef和glTranslatef調換
自轉
公轉

在調整數字



step03-2

開新專案 week04_rotate_tarnslate
複製week04-1程式碼
增加程式碼變成

#include <GL/glut.h>
float angle =0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(0.5, 0, 0);
        glRotatef(angle, 0, 1, 0);
        glColor3f(0,0,1);
        glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
    angle++;
}

int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}


複製
glPushMatrix();
        glTranslatef(0.5, 0, 0);
        glRotatef(angle, 0, 1, 0);
        glColor3f(0,0,1);
        glutSolidTeapot( 0.3 );
    glPopMatrix();
並貼上
glTranslatef(0.5, 0, 0);和 glRotatef(angle, 0, 1, 0);交換
增加glTranslatef(0, 0.5, 0);
改成
glPushMatrix();
        glRotatef(angle, 0, 1, 0);
        glTranslatef(0.5, 0, 0);
        glColor3f(1,1,0);
        glTranslatef(0, 0.5, 0);
        glutSolidTeapot( 0.3 );
    glPopMatrix();

變成
#include <GL/glut.h>
float angle =0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(0.5, 0, 0);
        glRotatef(angle, 0, 1, 0);
        glColor3f(0,0,1);//藍色茶壺
        glutSolidTeapot( 0.3 );
    glPopMatrix();

    glPushMatrix();
        glRotatef(angle, 0, 1, 0);
        glTranslatef(0.5, 0, 0);
        glColor3f(1,1,0);//黃色茶壺
        glTranslatef(0, 0.5, 0);
        glutSolidTeapot( 0.3 );
    glPopMatrix();


    glutSwapBuffers();
    angle++;
}

int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}

















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