WEEK04
01-1的內容跟上周一樣不要懷疑
Step01-1
3D圖學:網站下載 下載window.zip 和 data.zip
glRotatef可以更改角度,glScalef可以更改大小
Step01-2
glRotatef改變Y軸車頭會向上
glRotatef改變X、Y軸車頭左邊向斜下
把程式碼剪下Ctrl+X
貼到notepad++然後把檔案取名為backup.cpp
然後回到CodeBlock打上程式碼
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE| GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
Step02-2
打開新的專案
把剛剛Step02-1的程式碼貼上
然後去找剛剛Notepad++的程式碼找幾個會顯示光源的程式碼
#include <GL/glut.h>
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void myLight()
{
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE| GLUT_DEPTH);
glutCreateWindow("week04");
myLight();
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
這樣就會出現一個很立體會旋轉的茶壺😎
Step03-1
口訣:「左耳靠左肩,讀程式就從下往上讀」。
打開Tranformation.exe
在下面黑色區域點擊右鍵 按Swap translate/rotate
你可以把地的跑車變成超大卡車👍
Step03-2
CodeBlock開一個新的專案
把week04-1的程式碼複製上去
新增幾行程式
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslated(0.5,0,0);\\\改位置
glRotatef(angle,0,1,0);
glColor3f(0,0,1);\\\改顏色
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE| GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
WOW出現了是變了位置還會旋轉的藍色茶壺😏
Step03-3
我們再增加一個茶壺
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslated(0.5,0,0);
glRotatef(angle,0,1,0);
glColor3f(0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();
glRotated(angle,0,1,0);
glTranslatef(0.5,0,0);\\往右
glColor3f(1,1,0);\\黃色
glTranslatef(0,0.5,0);\\往上
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE| GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
最後就上傳GITHUB就結束了!!!!!!!!!


















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