2023年3月9日 星期四

於 week04

 Week04


旋轉Rotate


下載老師給的範例
到老師的網頁 https://jsyeh.org/3dcg10/ 下載 win32 和data
解壓縮win32 和 data
將data放入window
打開 Transformation.exe

後面的三個參數表示旋轉軸 Y 軸為(0,1,0),旋轉角度為正
車子會水平往右旋轉\將後面旋轉軸改為 X軸(1,0,0)

旋轉角度為正車頭會往下將選轉軸更改為Z軸(0,0,1)

旋轉角度為正車子會向左傾斜,右邊較高,因為Z軸方向由里往外延伸


若旋轉軸為(1,1,0),旋轉方向則會由左上往右下旋轉


旋轉白茶壺

week04-1

*glRotatef(angle, 0, 1, 0);旋轉
  angle 角度

開啟GLUT
複製上禮拜程式

#include <GL/glut.h>
float angle = 0; 
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0, 1, 0);
        glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
    angle++;
}
int main(int argc, char* argv[] )
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week03");

    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}






旋轉黑茶壺(打光)

week04-2


*將與light相關的程式貼上


#include <GL/glut.h>


const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

void mylight()
{

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

}
float angle = 0; 
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0, 1, 0);
        glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
    angle++;
}
int main(int argc, char* argv[] )
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week04");

    mylight();

    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}





藍色茶壺

week04-3

*結果會呈現一個往右移的自轉藍色茶壺


#include <GL/glut.h>
float angle = 0; 
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(0.5, 0, 0);
        glRotatef(angle, 0, 1, 0);
        glColor3f(0, 0, 1);
        glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
    angle++;
}
int main(int argc, char* argv[] )
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week04");

    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}






兩個茶壺

week04-4

*結果會呈現出公轉的黃色茶壺與自轉的藍色茶壺

#include <GL/glut.h>
float angle = 0; 
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(0.5, 0, 0);
        glRotatef(angle, 0, 1, 0);
        glColor3f(0, 0, 1);
        glutSolidTeapot( 0.3 );
    glPopMatrix();


    glPushMatrix();
        glRotatef(angle, 0, 1, 0);
        glTranslatef(0.5, 0, 0);
        glColor3f(1, 1, 0);
        glTranslatef(0, 0.5, 0);
        glutSolidTeapot( 0.3 );
    glPopMatrix();


    glutSwapBuffers();
    angle++;
}
int main(int argc, char* argv[] )
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week04");

    glutDisplayFunc(display);
    glutIdleFunc(display);
    glutMainLoop();
}




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