week06
*Step01:旋轉的茶壺
CodeBlocks開新GLUT專案(記得先去lib複製libfreeglut.a修改檔名成libglut32.a)
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01,30,30); //以一點為中心點
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glTranslatef(0.45, 0, 0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01,30,30); //以一點為中心點
glPushMatrix();
glTranslatef(0.25, 0, 0); //決定掛在哪裡
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
*Step03:旋轉且連接的手臂及手肘
#include <GL/glut.h>
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01,30,30); //以一點為中心點
glPushMatrix();
glTranslatef(0.25, 0, 0); //決定掛在哪裡
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube(); //上手臂
glPushMatrix();
glTranslatef(0.25, 0, 0); //決定掛在哪裡
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube(); //下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
*Step04:旋轉且連接的左右手臂及手肘
#include <GL/glut.h>
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01,30,30); //以一點為中心點
glPushMatrix(); //右邊
glTranslatef(0.25, 0, 0); //決定掛在哪裡
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube(); //上手臂
glPushMatrix();
glTranslatef(0.25, 0, 0); //決定掛在哪裡
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube(); //下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix(); //左邊
glTranslatef(-0.25, 0, 0); //決定掛在哪裡
glRotatef(-angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube(); //上手臂
glPushMatrix();
glTranslatef(-0.25, 0, 0); //決定掛在哪裡
glRotatef(-angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube(); //下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01,30,30); //以一點為中心點
glPushMatrix(); //右邊
glTranslatef(0.25, 0, 0); //決定掛在哪裡
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube(); //上手臂
glPushMatrix();
glTranslatef(0.25, 0, 0); //決定掛在哪裡
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube(); //下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix(); //左邊
glTranslatef(-0.25, 0, 0); //決定掛在哪裡
glRotatef(-angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube(); //上手臂
glPushMatrix();
glTranslatef(-0.25, 0, 0); //決定掛在哪裡
glRotatef(-angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube(); //下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
*Step05:可以控制旋轉且連接的左右手臂及手肘
#include <GL/glut.h>
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01,30,30); //以一點為中心點
glPushMatrix(); //右邊
glTranslatef(0.25, 0, 0); //決定掛在哪裡
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube(); //上手臂
glPushMatrix();
glTranslatef(0.25, 0, 0); //決定掛在哪裡
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube(); //下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix(); //左邊
glTranslatef(-0.25, 0, 0); //決定掛在哪裡
glRotatef(-angle, 0, 0, 1); //angle前若為+ 那兩手皆會往相同方向轉
glTranslatef(-0.25, 0, 0);
myCube(); //上手臂
glPushMatrix();
glTranslatef(-0.25, 0, 0); //決定掛在哪裡
glRotatef(-angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube(); //下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
//angle++;
}
void motion(int x, int y)
{
angle = x;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
*Step06:滑鼠控制旋轉且連接的左右手臂及手肘
#include <GL/glut.h>
float angle = 0;
void myCube()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.01,30,30); //以一點為中心點
glPushMatrix(); //右邊
glTranslatef(0.25, 0, 0); //決定掛在哪裡
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube(); //上手臂
glPushMatrix();
glTranslatef(0.25, 0, 0); //決定掛在哪裡
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
myCube(); //下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix(); //左邊
glTranslatef(-0.25, 0, 0); //決定掛在哪裡
glRotatef(-angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube(); //上手臂
glPushMatrix();
glTranslatef(-0.25, 0, 0); //決定掛在哪裡
glRotatef(-angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
myCube(); //下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
//angle++;
}
int oldX=0;
void mouse(int button, int state, int x,int y)
{
oldX = x;
}
void motion(int x, int y)
{
angle += (x-oldX);
oldX = x;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06");
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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