TRT_Robot2
#include <GL/glut.h>
float angle =0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.02,30,30)
glPushMatrix();
glRotatef(angle,0 ,0 ,1);
glTranslatef(0.46,-0.05,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
中心點旋轉茶壺
TRT_robot hierarchy
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.49,0.13,0);
glRotatef( angle, 0, 0, 1 );
glTranslatef(0.46,-0.05,0);
glutSolidTeapot( 0.3 );
glPushMatrix();
glTranslatef(0.49,0.13,0);
glRotatef( angle, 0, 0, 1 );
glTranslatef(0.46,-0.05,0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
TRT_robot arm hand right left
#include <GL/glut.h>
float angle =0;
void drawHand()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0 ,0 ,1);
glTranslatef(0.25,0,0);
drawHand();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0 ,0 ,1);
glTranslatef(0.25,0,0);
drawHand();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle,0 ,0 ,1);
glTranslatef(-0.25,0,0);
drawHand();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle,0 ,0 ,1);
glTranslatef(-0.25,0,0);
drawHand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
TRT_robot arm hand right left
#include <GL/glut.h>
float angle =0;
void drawHand()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0 ,0 ,1);
glTranslatef(0.25,0,0);
drawHand();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0 ,0 ,1);
glTranslatef(0.25,0,0);
drawHand();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(-angle,0 ,0 ,1);
glTranslatef(-0.25,0,0);
drawHand();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(-angle,0 ,0 ,1);
glTranslatef(-0.25,0,0);
drawHand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int oldX=0;
void mouse (int button,int state,int x, int y)
{
oldX=x;
}
void motion(int x, int y)
{
angle =x ;
oldX=x;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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