到https://jsyeh.org/3dcg10/下載[source][data][win32]並解壓縮
開啟transformation檔切換模型:
v是vertex頂點 vt是貼圖座標maya拉一個物體匯出obj檔到桌面:複製取代到data裡面的f-16檔:新專案glut白色茶壺並增加檔名glm.h,glm.h移動week08-1:修改程式碼:#include <GL/glut.h>
#include "glm.h"
GLMmodel*pmode1=NULL;
void display()
{
if(pmodel==NULL){
pmode1=glmReadOBJ("f-16.obj");
glmUnitize(pmode1);///大小
}
glmDraw(pmode1,GLM_SMOOTH|GLM_MATERIAL);
///glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
#include "glm.h"
GLMmodel*pmode1=NULL;
void display()
{
if(pmode1==NULL){
pmode1=glmReadOBJ("week08.obj");
glmUnitize(pmode1);
}
glmDraw(pmode1,GLM_SMOOTH|GLM_MATERIAL);
///glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}
接收老師鋼彈的五個檔案,檔名修改並重複week08-1步驟,添加程式碼:
glmUnitize(pmode1);
glmFacetNormals(pmode1);
glmVertexNormals(pmode1,90);
glmDraw(pmode1,GLM_SMOOTH|GLM_MATERIAL);
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
上傳github










沒有留言:
張貼留言