Step01
首先進入老師網站 https://jsyeh.org/3dcg10/ 下載[data][win32][source]檔案,並使用7-zip解壓縮至windows,並把data解壓縮至windows資料夾內,
了解3D模型如何產生,
V 對應 vertex 頂點
vt 對應 glTexCoord2f(tx,ty) 貼圖座標
vn 對應 vertex norma 法向量
f 對應 feacet 面
https://www.youtube.com/watch?v=D4a7cNFF9kQ (老師錄影) 用MAYA匯出OBJ檔,並把檔名改成f-16,OBJ檔的前面要有對應.mtl的檔名,便可以把自己的OBJ檔匯入老師的程式裡,
Step02
開新專案week08-1,複製上週白色茶壺程式碼
程式碼
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week08");
glutDisplayFunc(display);
glutMainLoop();
}
並把glm.c檔案改成glm.cpp加入檔案,把檔案glm.cpp和glm.h移至專案目錄內,完成後新增一行程式碼
程式碼
#include <GL/glut.h>
#include "glm.h"
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week08");
glutDisplayFunc(display);
glutMainLoop();
}
程式碼
#include <GL/glut.h>
#include "glm.h"
GLMmodel * pmodel =NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(pmodel==NULL){
pmodel = glmReadOBJ("Gundam.obj");
}
glmDraw(pmodel,GLM_SMOOTH|GLM_MATERIAL);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week08");
glutDisplayFunc(display);
glutMainLoop();
}
Step03
把老師的剛彈模型匯入到程式中,要先把剛彈模型的obj檔和mtl檔放入freeglut的bin資料夾內
#include <GL/glut.h>
#include "glm.h"
GLMmodel * pmodel =NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(pmodel==NULL){
pmodel = glmReadOBJ("Gundam.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90);
}
glmDraw(pmodel,GLM_SMOOTH|GLM_MATERIAL);
///glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week08");
glutDisplayFunc(display);
glutMainLoop();
}
Step03-2
安裝opencv勾選第二個選項,重開codeblocks並設定compiler ,compiler加入 c:OpenCV2.1\include
linker加入 c:OpenCV2.1\lib
linker settings 加入 cv210 cxcore210 highgui210
把剛彈模型的Diffuse檔(貼圖)也放入freeglut的bin資料夾內,
最後加入上週貼圖的程式碼
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
#include <GL/glut.h>
#include "glm.h"
GLMmodel * pmodel =NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(pmodel==NULL){
pmodel = glmReadOBJ("Gundam.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90);
}
glmDraw(pmodel,GLM_SMOOTH|GLM_MATERIAL|GLM_TEXTURE);
///glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week08");
glutDisplayFunc(display);
myTexture("Diffuse.jpg");
glutMainLoop();
}
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