week14-1_timer
先用一個茶壺

#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle =0;
void timer (int t)
{
glutTimerFunc(500,timer,t+1);
angle+=90;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutTimerFunc(3000,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
14-2_timer_play
按鍵盤任意鍵 讓茶壺轉動
#include <GL/glut.h>
float angle =0;
void timer (int t)
{
glutTimerFunc(33,timer,t+1);
angle+=3;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
glutTimerFunc(0,timer,0);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
///glutTimerFunc(3000,timer,0);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
}
git 上傳用滑鼠控制
#include <GL/glut.h>
float angle =0,newAngle=0,oldAngle=0;
float oldx=0;
void timer (int t)
{
if(t<100) glutTimerFunc(33,timer,t+1);
float alpha = t/100.0;
angle=alpha*newAngle + (1-alpha)*oldAngle;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
glutTimerFunc(0,timer,0);
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN) oldAngle = angle;
if(state==GLUT_UP) oldAngle = angle;
oldx=x;
glutPostRedisplay();
}
void motion(int x,int y)
{
angle +=x-oldx;
oldx=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
///glutTimerFunc(3000,timer,0);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
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