week14
1-1 先安裝git,clone 2023graphicsb到桌面上
1-2 開新的GLUT專案 week14-1_timer
desktop>2023graphicsb
desktop>2023graphicsb>Final_Project>freeglut
1-3 剪貼week2程式碼
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMainLoop();
}
1-4 設timer轉動茶壺
#include <GL/glut.h>
float angle=0;///step01-1
void timer(int t)///step01-1
{
glutTimerFunc(500,timer,t+1);///step01-1
angle+=90;///角度加90度
glutPostRedisplay();///step01-1重畫畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);///step01-1
glutSolidTeapot(0.3);
glPopMatrix();///step01-1
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutTimerFunc(3000,timer,0);///step01-1
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;///step01-1
void timer(int t)///step01-1
{
glutTimerFunc(33,timer,t+1);///step01-1
angle+=3;///角度小轉得更順
glutPostRedisplay();///step01-1重畫畫面
}
void keyboard(unsigned char key,int x,int y)///step01-2
{
glutTimerFunc(0,timer,0);///step01-2
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);///step01-1
glutSolidTeapot(0.3);
glPopMatrix();///step01-1
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutKeyboardFunc(keyboard);///step01-2
///glutTimerFunc(3000,timer,0);///step01-1
glutDisplayFunc(display);
glutMainLoop();
}
2-1 開Excel檔
2-2 先備份
///week14-3_timer_alpha_interpolation
#include <GL/glut.h>
float angle = 0, newAngle = 0, oldAngle = 0;///step02-2 宣告 新角度、舊角度
float oldX = 0;///step02-2 舊的x座標
void timer(int t)
{
if(t<100) glutTimerFunc(33,timer,t+1);
float alpha = t/100.0;///step02-2 所以alpha介於0.0~1.0之間
angle = alpha*newAngle + (1-alpha)*oldAngle;///step02-2
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
glutTimerFunc(0,timer,0);
}
void mouse(int button,int state,int x,int y){
if(state==GLUT_DOWN) oldAngle = angle;///step02-2
if(state==GLUT_UP) newAngle = angle;///step02-2
oldX = x;///step02-2
glutPostRedisplay();///step02-2更新畫面
}
void motion(int x,int y){
angle += x-oldX;///step02-2
oldX = x;///step02-2
glutPostRedisplay();///step02-2更新畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutMouseFunc(mouse);///step02-2
glutMotionFunc(motion);///step02-2
glutKeyboardFunc(keyboard);///step01-2
///glutTimerFunc(3000,timer,0);///step01-1
glutDisplayFunc(display);
glutMainLoop();
}










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