2023年5月18日 星期四

劉 電腦圖學

 week 14

主題 切換關節

第一堂課

下載 github



開新的GLUT專案week14-timer

將之前的10行程式碼複製貼上
並新增程式碼

#include <GL/glut.h>
float angle= 0;
void timer(int t)
{
    glutTimerFunc(500, timer, t+1);
    angle += 90;
    glutPostRedisplay();
}
void display()
{
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

    glPushMatrix();
     glRotatef(angle, 0, 0, 1);
     glutSolidTeapot( 0.3 );
   glPopMatrix();
   glutSwapBuffers();
}
   int main(int argc, char**argv)
{

  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
  glutCreateWindow("week14");

  glutTimerFunc(3000, timer, 0);
  glutDisplayFunc(display);

  glutMainLoop();

}



開新專案week14-2_timer_play
將14-1貼上

#include <GL/glut.h>
float angle= 0;
void timer(int t)
{
    glutTimerFunc(500, timer, t+1);
    angle += 90;
    glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y)
{
    glutTimerFunc(0, timer, 0);
}


void display()
{
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

    glPushMatrix();
     glRotatef(angle, 0, 0, 1);
     glutSolidTeapot( 0.3 );
   glPopMatrix();
   glutSwapBuffers();
}
   int main(int argc, char**argv)
{

  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
  glutCreateWindow("week14");

  glutKeyboardFunc(keyboard);
  glutDisplayFunc(display);

  glutMainLoop();

}



                                                  會旋轉


第二堂課

開啟Excel
week14-3 使用Excel



將week14-1,week14-2 備份到github



開新的GLUT專案week14-3_timer_alpha_interpolation
將14-2貼上


#include <GL/glut.h>
float angle= 0, newAngle = 0, oldAngle = 0;
float oldx = 0;
void timer(int t)
{
    if(t<100) glutTimerFunc(33, timer, t+1);
    float alpha = t/100.0;
    angle = alpha*newAngle + (1-alpha)*oldAngle;
    glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y)
{
    glutTimerFunc(0, timer, 0);
}
void mouse(int button, int state, int x, int y){
     if(state==GLUT_DOWN) oldAngle = angle;
     if(state==GLUT_UP) newAngle = angle;
     oldx = x;
     glutPostRedisplay();
}
void motion(int x, int y){
     angle += x-oldx;
     oldx = x;
     glutPostRedisplay();
}

void display()
{
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

    glPushMatrix();
     glRotatef(angle, 0, 0, 1);
     glutSolidTeapot( 0.3 );
   glPopMatrix();
   glutSwapBuffers();
}
   int main(int argc, char**argv)
{

  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
  glutCreateWindow("week14");

  glutMouseFunc(mouse);
  glutMotionFunc(motion);
  glutKeyboardFunc(keyboard);
  glutDisplayFunc(display);

  glutMainLoop();

}




可以用滑鼠來旋轉






第三堂課
開啟Final_project


進行修改






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