2023年5月18日 星期四

Week14 Zhou

 Week14

首先安裝好GIT BASH
接著git clone 自己的2023graphicsb的倉庫

接著開啟codeblocks開啟一個新的專案
儲存位置放在2023graphicsb






freeglut直接使用finalproject裡的









接著將程式碼改成之前寫過的10行程式碼
#include <GL/glut.h>

void display()
{
    glClear(  GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        glutSolidTeapot(0.3);

    glutSwapBuffers();
}


int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week14");



    glutDisplayFunc(display);
    glutMainLoop();
}


就能出現之前的茶壺囉



再將程式碼修改為以下程式碼
就會出現自己轉動的茶壺囉



#include <GL/glut.h>
float angle = 0;
void timer(int t)
{
    glutTimerFunc(500,timer,t+1);
    angle += 90;
    glutPostRedisplay();
}

void display()
{
    glClear(  GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidTeapot(0.3);
    glPopMatrix();

    glutSwapBuffers();
}


int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week14");


    glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
}













再將程式碼修改為以下
按任意鍵就可以讓茶壺開始轉囉



#include <GL/glut.h>
float angle = 0;
void timer(int t)
{
    glutTimerFunc(33,timer,t+1);
    angle += 3;
    glutPostRedisplay();
}
void keyboard(unsigned char key ,int x,int y)
{
    glutTimerFunc(0,timer,0);
}

void display()
{
    glClear(  GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidTeapot(0.3);
    glPopMatrix();

    glutSwapBuffers();
}


int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week14");

    glutKeyboardFunc(keyboard);
    glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
}





將程式碼改為以下程式碼
就能用滑鼠控制角度
也可以用空白件來旋轉茶壺

///
#include <GL/glut.h>
float angle = 0,newAngle = 0, oldAngle = 0;
float oldX = 0;
void timer(int t)
{
    if(t<100) glutTimerFunc(33,timer,t+1);
    float alpha = t/100.0;
    angle = alpha*newAngle + (1-alpha)*oldAngle;
    glutPostRedisplay();
}
void keyboard(unsigned char key ,int x,int y)
{
    glutTimerFunc(0,timer,0);
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN) oldAngle = angle;
    if(state==GLUT_UP) newAngle = angle;
    oldX = x;
    glutPostRedisplay();
}
void motion(int x,int y)
{
    angle += x-oldX;
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(  GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week14");

    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);
   /// glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
}







開啟上次的final project
並將程式碼修改為以下
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * rightup_arm = NULL;
GLMmodel * rightlow_arm = NULL;
int show[4] ={1,1,1,1};
int ID = 2;
float teapotX = 0, teapotY = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key,int x, int y)
{
    if( key=='0' ) ID=0;
    if( key=='1' ) ID=1;
    if( key=='2' ) ID=2;
    if( key=='3' ) ID=3;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(head==NULL)
    {
        head = glmReadOBJ("model/head.obj");
        body = glmReadOBJ("model/body.obj");
        rightup_arm= glmReadOBJ("model/uparmR.obj");
        rightlow_arm = glmReadOBJ("model/lowarmR.obj");
    }
    glPushMatrix();
        glScalef(0.3,0.3,0.3);
        glPushMatrix();
            glTranslatef(teapotX,teapotY,0);
            if(ID==0) glColor3f(1,0,0);
            else glColor3f(1,1,1);
            if(show[0]) glmDraw(head, GLM_MATERIAL);
        glPopMatrix();

        if(ID==1) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[1]) glmDraw(body, GLM_MATERIAL);

        if(ID==2) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[2]) glmDraw(rightup_arm, GLM_MATERIAL);

        if(ID==3) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[3]) glmDraw(rightlow_arm, GLM_MATERIAL);

    glPopMatrix();

    glutSwapBuffers();
}
int oldX=0, oldY=0;
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN)
    {
        oldX = x;
        oldY = y;
    }
}
void motion(int x, int y)
{
    teapotX += (x-oldX)/150.0;
    teapotY -= (y-oldY)/150.0;
    oldX = x;
    oldY = y;
    glutPostRedisplay();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();
}











#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * rightup_arm = NULL;
GLMmodel * rightlow_arm = NULL;
int show[4] ={1,1,1,1};
int ID = 2;
float teapotX = 0, teapotY = 0;
float angle=0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key,int x, int y)
{
    if( key=='0' ) ID=0;
    if( key=='1' ) ID=1;
    if( key=='2' ) ID=2;
    if( key=='3' ) ID=3;
    glutPostRedisplay();
}
void display()
{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if(head==NULL)
    {
        head = glmReadOBJ("model/head.obj");
        body = glmReadOBJ("model/body.obj");
        rightup_arm= glmReadOBJ("model/uparmR.obj");
        rightlow_arm = glmReadOBJ("model/lowarmR.obj");
    }


         glPushMatrix();
        glScalef(0.3,0.3,0.3);
       /// glTranslatef(teapotX,teapotY,0);
        if(ID==0) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[0]) glmDraw(head, GLM_MATERIAL);
        if(ID==1) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[1]) glmDraw(body, GLM_MATERIAL);

        glPushMatrix();

            glTranslatef(-1.360000,+0.360000,0);
            glRotatef(angle,0,0,1);
            glTranslatef(1.360000,-0.360000,0);

            if(ID==2) glColor3f(1,0,0);
            else glColor3f(1,1,1);
            if(show[2]) glmDraw(rightup_arm, GLM_MATERIAL);

            glPushMatrix();
                glTranslatef(-1.959999,+0.080000,0);
                glRotatef(angle,0,0,1);
                glTranslatef(1.959999,-0.080000,0);

                if(ID==3) glColor3f(1,0,0);
                else glColor3f(1,1,1);
                if(show[3]) glmDraw(rightlow_arm, GLM_MATERIAL);
            glPopMatrix();
        glPopMatrix();
    glPopMatrix();
    glColor3f(0,1,0);
    glutSolidTeapot(0.02);
    glutSwapBuffers();
}

int oldX=0, oldY=0;
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN)
    {
        oldX = x;
        oldY = y;
    }
}
void motion(int x, int y)
{
    teapotX += (x-oldX)/150.0*3;
    teapotY -= (y-oldY)/150.0*3;
    printf("glTranslatef(%f, %f, 0);\n",teapotX,teapotY);
    angle += x-oldX;
    oldX = x;
    oldY = y;
    glutPostRedisplay();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();
}




















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