Week14
首先安裝好GIT BASH
接著git clone 自己的2023graphicsb的倉庫
接著開啟codeblocks開啟一個新的專案
儲存位置放在2023graphicsb
freeglut直接使用finalproject裡的
接著將程式碼改成之前寫過的10行程式碼
#include <GL/glut.h>
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14");
glutDisplayFunc(display);
glutMainLoop();
}
就能出現之前的茶壺囉
再將程式碼修改為以下程式碼
就會出現自己轉動的茶壺囉
#include <GL/glut.h>
float angle = 0;
void timer(int t)
{
glutTimerFunc(500,timer,t+1);
angle += 90;
glutPostRedisplay();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14");
glutTimerFunc(3000,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
再將程式碼修改為以下
按任意鍵就可以讓茶壺開始轉囉
#include <GL/glut.h>
float angle = 0;
void timer(int t)
{
glutTimerFunc(33,timer,t+1);
angle += 3;
glutPostRedisplay();
}
void keyboard(unsigned char key ,int x,int y)
{
glutTimerFunc(0,timer,0);
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14");
glutKeyboardFunc(keyboard);
glutTimerFunc(3000,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
將程式碼改為以下程式碼
就能用滑鼠控制角度
也可以用空白件來旋轉茶壺
///
#include <GL/glut.h>
float angle = 0,newAngle = 0, oldAngle = 0;
float oldX = 0;
void timer(int t)
{
if(t<100) glutTimerFunc(33,timer,t+1);
float alpha = t/100.0;
angle = alpha*newAngle + (1-alpha)*oldAngle;
glutPostRedisplay();
}
void keyboard(unsigned char key ,int x,int y)
{
glutTimerFunc(0,timer,0);
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN) oldAngle = angle;
if(state==GLUT_UP) newAngle = angle;
oldX = x;
glutPostRedisplay();
}
void motion(int x,int y)
{
angle += x-oldX;
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
/// glutTimerFunc(3000,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
開啟上次的final project
並將程式碼修改為以下
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * rightup_arm = NULL;
GLMmodel * rightlow_arm = NULL;
int show[4] ={1,1,1,1};
int ID = 2;
float teapotX = 0, teapotY = 0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key,int x, int y)
{
if( key=='0' ) ID=0;
if( key=='1' ) ID=1;
if( key=='2' ) ID=2;
if( key=='3' ) ID=3;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL)
{
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
rightup_arm= glmReadOBJ("model/uparmR.obj");
rightlow_arm = glmReadOBJ("model/lowarmR.obj");
}
glPushMatrix();
glScalef(0.3,0.3,0.3);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
if(ID==0) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[0]) glmDraw(head, GLM_MATERIAL);
glPopMatrix();
if(ID==1) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[1]) glmDraw(body, GLM_MATERIAL);
if(ID==2) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[2]) glmDraw(rightup_arm, GLM_MATERIAL);
if(ID==3) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[3]) glmDraw(rightlow_arm, GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
int oldX=0, oldY=0;
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN)
{
oldX = x;
oldY = y;
}
}
void motion(int x, int y)
{
teapotX += (x-oldX)/150.0;
teapotY -= (y-oldY)/150.0;
oldX = x;
oldY = y;
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * rightup_arm = NULL;
GLMmodel * rightlow_arm = NULL;
int show[4] ={1,1,1,1};
int ID = 2;
float teapotX = 0, teapotY = 0;
float angle=0;
FILE * fout = NULL;
FILE * fin = NULL;
void keyboard(unsigned char key,int x, int y)
{
if( key=='0' ) ID=0;
if( key=='1' ) ID=1;
if( key=='2' ) ID=2;
if( key=='3' ) ID=3;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL)
{
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
rightup_arm= glmReadOBJ("model/uparmR.obj");
rightlow_arm = glmReadOBJ("model/lowarmR.obj");
}
glPushMatrix();
glScalef(0.3,0.3,0.3);
/// glTranslatef(teapotX,teapotY,0);
if(ID==0) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[0]) glmDraw(head, GLM_MATERIAL);
if(ID==1) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[1]) glmDraw(body, GLM_MATERIAL);
glPushMatrix();
glTranslatef(-1.360000,+0.360000,0);
glRotatef(angle,0,0,1);
glTranslatef(1.360000,-0.360000,0);
if(ID==2) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[2]) glmDraw(rightup_arm, GLM_MATERIAL);
glPushMatrix();
glTranslatef(-1.959999,+0.080000,0);
glRotatef(angle,0,0,1);
glTranslatef(1.959999,-0.080000,0);
if(ID==3) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[3]) glmDraw(rightlow_arm, GLM_MATERIAL);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glColor3f(0,1,0);
glutSolidTeapot(0.02);
glutSwapBuffers();
}
int oldX=0, oldY=0;
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN)
{
oldX = x;
oldY = y;
}
}
void motion(int x, int y)
{
teapotX += (x-oldX)/150.0*3;
teapotY -= (y-oldY)/150.0*3;
printf("glTranslatef(%f, %f, 0);\n",teapotX,teapotY);
angle += x-oldX;
oldX = x;
oldY = y;
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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