Week13-1 檔案下載/設定
git下載github資料夾,將compler跟link絕對路徑修改成相對路徑,後續就不須下載freeglut
將freeglut拉入資料夾即可啟動程式,設定完成!
備份上傳
- git add .
- git config --global user.email mme99133@
- git config --global user.name ChungYuZ
- git commit -m week12
組模型
加入按鍵操控
#include <stdio.h> ///要檔案的Input/Output
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head=NULL;
GLMmodel * body=NULL;
GLMmodel * Rshoulder=NULL;
GLMmodel * Rarm=NULL;
int show[4]={1,0,0,0};
float teapotX = 0, teapotY = 0;
FILE * fout = NULL;///step02-1
FILE * fin = NULL;///step02-2
void keyboard(unsigned char key,int x,int y){
if(key=='0')show[0]=! show[0];
if(key=='1')show[1]=! show[1];
if(key=='2')show[2]=! show[2];
if(key=='3')show[3]=! show[3];
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL){
head=glmReadOBJ("model/head.obj");
body=glmReadOBJ("model/body.obj");
Rshoulder=glmReadOBJ("model/Rshoulder.obj");
Rarm=glmReadOBJ("model/Rarm.obj");
}
glPushMatrix();
glScalef(0.1,0.1,0.1);
if(show[0])glmDraw(head,GLM_MATERIAL);
if(show[1])glmDraw(body,GLM_MATERIAL);
if(show[2])glmDraw(Rshoulder,GLM_MATERIAL);
if(show[3])glmDraw(Rarm,GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
if(state==GLUT_DOWN){ ///如果mouse按下去
if(fout==NULL) fout = fopen("file4.txt", "w");
fprintf(fout, "%f %f\n", teapotX, teapotY);
}
display();
}
//void keyboard(unsigned char key, int x, int y)///step02-2
//{
// if(fin==NULL){
// fclose(fout);///step02-2
// fin = fopen("file4.txt", "r");///step02-2
// }
// fscanf(fin, "%f%f", &teapotX, &teapotY);///step02-2
// display();///step02-2
//}///step02-2
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard); ///step02-2
glutMouseFunc(mouse); ///step02-1
glutMainLoop();
}
滑鼠控制
#include <stdio.h> ///要檔案的Input/Output
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head=NULL;
GLMmodel * body=NULL;
GLMmodel * Rshoulder=NULL;
GLMmodel * Rarm=NULL;
int show[4]={1,0,0,0};
float teapotX = 0, teapotY = 0;
FILE * fout = NULL;///step02-1
FILE * fin = NULL;///step02-2
void keyboard(unsigned char key,int x,int y){
if(key=='0')show[0]=! show[0];
if(key=='1')show[1]=! show[1];
if(key=='2')show[2]=! show[2];
if(key=='3')show[3]=! show[3];
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(head==NULL){
head=glmReadOBJ("model/head.obj");
body=glmReadOBJ("model/body.obj");
Rshoulder=glmReadOBJ("model/Rshoulder.obj");
Rarm=glmReadOBJ("model/Rarm.obj");
}
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
if(show[0])glmDraw(head,GLM_MATERIAL);
glPopMatrix();
if(show[1])glmDraw(body,GLM_MATERIAL);
if(show[2])glmDraw(Rshoulder,GLM_MATERIAL);
if(show[3])glmDraw(Rarm,GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
int oldX=0,oldY=0;
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
oldX=x;
oldY=y;
}
}
void motion(int x,int y){
teapotX += (x-oldX)/150.0;
teapotY -= (y-oldY)/150.0;
oldX=x;
oldY=y;
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard); ///step02-2
glutMouseFunc(mouse); ///step02-1
glutMainLoop();
}
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